All Main Quests in Trosky
There are 12 main quests in
Trosky. This checklist follows the game's natural progression.
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Last Rites
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Main Quest
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Reinforce the main gate and repel attackers attempting to break through. Follow Dry Devil to the rear ramparts, defeat climbers, and push down their ladders to complete the quest. |
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Easy Riders
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Main Quest
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Ride to Trosky with Sir Hans, pass the Persuasion check with Thomas, set up camp, calm Sneak past the women but escape when bandits attack, swimming and moving stealthily through the woods. Fight off enemies while following Hans and continue fleeing until a final fall ends the quest. |
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Fortuna
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Main Quest
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After fleeing the bandits, find refuge with Bozhena, heal yourself, and help care for Hans by gathering herbs and brewing a Bury the bandit's body, deal with new intruders peacefully or by force, and tell Bozhena your true identity to improve reputation. Complete Hans' treatment, rest overnight, then speak with him in the morning before heading to |
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Laboratores
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Main Quest
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Arrive in Haul the flour three times to complete Betty's task, then handle the fight between Hans and Svatya. After the town guard breaks up the brawl, wait until morning to be freed and continue your journey toward |
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Wedding Crashers
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Main Quest
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Gain entrance to the wedding by completing side quests with Radovan or Kreyzl, then attend and talk to key guests to start wedding activities. Complete objectives like helping beggars, retrieving drinks for the Moravians, and resolving the missing sword before the ceremony. Participate in fights, dice competitions, and dances, finishing all optional tasks before the ceremony concludes and the quest wraps up. This is a large umbrella quest, related to the Wedding Side Quests - Choosing Kreyzl unlocks |
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For Whom the Bell Tolls
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Main Quest
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Henry must save Hans from execution within 12 in-game hours by hauling charcoal, helping at the gallows, and completing blacksmith and lockpick tasks to gain access to the towers. Inside the castle, Henry crafts or retrieves a As Hans faces the gallows, Otto von Bergow arrives to stop the hanging, welcomes them, and tasks them with aiding at |
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Back in the Saddle
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Main Quest
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Henry and Hans report to von Bergow, then ride to The fortress is suspicious and you can easily discover the real Nebak in the cellar below the fortress. Hans's meeting ends and they ride back to Important: At the start of this quest is the only opportunity to do the |
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Necessary Evil
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Main Quest
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Henry and Hans question a captive bandit to learn the ambush hideout and Olda If reported, Hashek leads them to Afterwards, they return to von Bergow to report, with outcomes depending on their choices. |
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For Victory!
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Location:
Main Quest
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Henry and Hans attend von Bergow's banquet before setting out at dawn for On the road, they are ambushed by bandits. Hans helps Henry fight through and Ulrich is killed. The fight culminates in a duel with the bandit leader Zizka, after which Henry and Hans continue their mission. |
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Divine Messenger
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Main Quest
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You start as Godwin and arrive to Trosky, precisely Godwin reaches Henry and Hans confront Istvan, escape with Erik, and reunite with Godwin and Zizka, who explains the ambush and their plan to return to Rattay. |
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The Finger of God
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Main Quest
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Henry helps Zizka recover, buries the dead, and trains with Pistoles while assisting Klara with the wounded. They prepare Henry fights the siege, but a cannon destroys the tower, leaving Henry, Hans, Godwin, and Zizka captured. |
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Storm
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Main Quest
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Henry and Zizka are tortured in Trosky; Godwin gives up key info. Katherine kills the guards and leads them through a secret passage. Henry kills Toth, reclaims gear, and finds Sigismund's orders. The group escapes via tunnels, frees Mika, and rides to Kuttenberg. |
All Main Quests in Kuttenberg
There are 20 main quests in
Kuttenberg. This checklist follows the game's natural progression.
| ✓ | Item Name | Description | |
|---|---|---|---|
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The Sword and the Quill
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Location:
Main Quest
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Henry follows Katherine and Zizka to Zizka and Henry plan to find Dry Devil, while Katherine searches for Liechtenstein and the group rests. Next morning, Henry can duel Pullcock, report to Jobst, and prepare for the mission to rescue Hans. |
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Speak of the Devil
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Location:
Main Quest
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Henry and Zizka track the Dry Devil, finding Kubyenka at the Henry and Kubyenka retrieve hidden Pistoles, then join Zizka at the ambush site to intercept Dry Devil's convoy. After a large fight, they free Dry Devil and return to the |
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The Devil's Pack
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Location:
Main Quest
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Henry tracks down Dry Devil's scattered band. He frees Adder ( Back at the |
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Into the Underworld
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Location:
Main Quest
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Henry searches Kuttenberg for John of Liechtenstein, guided by Katherine and tips from shady locals like Goatskin. Through Samuel, he infiltrates an antisemitic meeting to locate Liechtenstein. In the King Solomon tavern basement, Henry reunites with Liechtenstein, learning Hans is held at |
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Via Argentum
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Main Quest
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Henry helps Kunzlin Ruthard by investigating embezzlement at the He tracks the theft through miners, foremen, and smelters, eventually locating the secret mint and gathering evidence. Returning to Christian with proof, Henry can choose to continue the operation or cash in, concluding the quest. |
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Taking French Leave
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Main Quest
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Henry secures Sir Kunzlin Ruthard's help and navigates Rosa's clues through the countryside to find the secret tunnel to He stealthily infiltrates the fortress, rescues Sir Hans Capon, and retrieves Rosa's red book. Exiting safely with Hans and Brabant triggers a cutscene with Radzig and Hanush, leading into the next quest. |
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The King's Gambit
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Main Quest
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Henry splits from Capon and the others, heading to Kuttenberg to attend King Sigismund's City Council while Godwin goes to In Kuttenberg, Henry secures livery and a certificate from Franta and Schneider and acts as a wine server during the council. The quest then switches over to Godwin, negotiating support for Jobst at |
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The Feast
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Main Quest
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Godwin celebrates the new alliance at He retrieves wine hidden by Oderin to toast Liechtenstein, triggering a cutscene that leads into battle. After some combat, we switch back to Henry. Henry joins the fight at |
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Exodus
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Main Quest
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Henry rides with Kubyenka to Kuttenberg, following Samuel and Liechtenstein through the underground to reach the Jewish Quarter. They fight their way through the King Solomon tavern and backyards, rescuing people along the way and defending against attackers. After escaping the city, Henry can speak with Sara, Rabbi Jehuda, Samuel, and Liechtenstein. |
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The Lion's Den
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Main Quest
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Henry infiltrates Sigismund's Camp and meets with Musa of Mali to help heal Myshek. A murder of commander occurs which Henry investigates and eventually chooses to accuse Grozav or Crow. After the trial, Henry helps to ambush the Prague soldiers transporting the cannon. |
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Dancing with the Devil
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Main Quest
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Henry and Zizka plan the assault on He infiltrates the fortress, clears the bailey, and fights through defenders. Henry rescues Rosa and forces von Bergow to surrender, completing the mission. |
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Oratores
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Main Quest
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Henry and Zizka interrogate Otto von Bergow in Henry navigates Ruthard's tunnels and can romance her if desired. You secure Vavak's mint key and map the underground route to prepare the Italian Court infiltration. |
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The Italian Job
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Main Quest
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Godwin infiltrates the Italian Court, navigating council politics, balancing drunkennesss to broker compromise. He and his allies stealthily take out guards, secure the hidden passage, and free the captive lords. After defending the courtyard, they escape with the royal silver, forcing Sigismund's retreat. |
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Civilian Pragensis
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Main Quest
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Godwin and allies celebrate the successful theft of the silver and Sigismund's retreat, toasting with Janosh, Dry Devil, and others. They see the freed lords and Rosa off, speaking with the assembled nobles and saving Ruthard for last. Optionally, Henry can duel Erik before the quest ends and the story moves on. |
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So it begins...
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Main Quest
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Help to defend Gather recruits, give orders and check on allies while reinforcing the night watch. A Prague soldier triggers a night assault, which Henry and his men fend off before reporting to Zizka. |
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Besieged
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Main Quest
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Godwin selects a squad and interrogates a prisoner for intel on the Prague soldiers camp. He gathers ammunition by helping the blacksmith and prepares the battlements for the raid. During the assault, Henry uses ranged attacks to support the raiders, then reports back to Zizka. |
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Hunger and Despair
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Location:
Main Quest
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Henry and Capon scramble to find food, either convincing the stablemaster or cooking stolen lambskin shoes for a meal. Godwin consoles grieving families using Scholarship or Drinking checks, then Henry defends After the fortress is secured, Zizka sends Henry and Samuel to escape via rappel. |
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Reckoning
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Main Quest
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Henry sneaks through the Praguer camp, taking out guards and rescuing Samuel from Brabant. Brabant can be spared or killed; sparing him raises the alarm, while killing him makes the rest easier. After optionally confronting Markvart, Henry carries Samuel to the horses and they escape, ending the quest. |
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Last Rites Pt. 2
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Location:
Main Quest
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Godwin defends The Prague forces push the defenders back into the tower, replaying the earlier siege from Godwin's perspective. Henry then arrives with reinforcements, setting the stage for the last quest. |
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Judgement Day
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Location:
Main Quest
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Henry retakes After the fortress is secure, he reunites with comrades, sharpens Hanush's sword, and checks on everyone's fate. Finally, Henry finds Radzig, reconciles with his parents, and the story concludes with the promise of future adventures. |