The Finger of God is the eleventh main quest in Kingdom Come: Deliverance II. After the alliance with Jan Zizka in Divine Messenger, Henry spends a last day of preparation in
Nebakov Fortress before Otto von Bergow and Markvart von Aulitz arrive to retake it.
Back to Henry
You may start hungry. If you have no food, check the room where the Nebakov Prison Key was: bread sits on a table behind two doors on the highest floor.
This is also a good time to repair gear if you have kits.
Follow Godwin and bury the dead
Follow Father Godwin to the burial site behind the stables. On the way you can ask about his work or his view of Zizka. If you ask about himself, he mentions losing his parish, including the Uzhitz episode from the first game where he got so drunk Henry had to cover Sunday prayer. That choice costs reputation.
Pick up the Spade by the graves. Dig the three marked graves, move bodies into them, and bury them. While Godwin prays, you can ask optional questions, including about Theresa from KCD 1 (he has heard nothing recent).
Try the pistoles
Meet Godwin near the moat by the archery range. He walks slowly; you can skip time if you wait. On the way back, a hut on the left has an easy locked chest with 27 Groschen.
Hertel introduces the pistole (primitive handgonne). Complete the tutorial: load and fire at targets three times. Godwin gives your first pistole and 10 Lead Balls. The small competition has no extra reward for winning.
If you finished Opus Magnum, you already have the Lead Shot Gunpowder alchemy recipe.
Optional: recruiting allies
Before sleep, tasks around the fortress recruit allies for the siege. Soldiers are uneasy, but these steps win them over.
Load the cart (Bluster)
Talk to Bluster at the stables. Pass a Speech check or win a fistfight. Carry five sacks to his wagon (short route). He turns friendly.
Help Bull in the forge
Speak to blacksmith Bull. Pass his opening Speech check. He asks you to sharpen three weapons from a barrel: Common Longsword, Military Sword, Bearded Axe. Use the sharpening wheel in front of the forge to bring each to 100% condition.
Reward: 24 Ordinary Arrows and 8 Scattershots. Bull also trades but only holds about 150 Groschen.
Horseshoes for Peltzel
Groom Peltzel needs three sets of horseshoes. Forge them at the anvil from Scrap Metal or Iron. Turning them in pays 55 Groschen and ammunition.
Dice with Hans
Hans Capon stands on the platform above the gate for dice to 1500 points and extra dialogue.
Help Klara treat the wounded
Talk to Klara near the cells. Convince the guards with a MEDIUM Speech or Charisma check so she can treat Hermann Littlehead and Black Bartosch.
Follow her into the jail. You can confront her about the romance in Back in the Saddle luring you out of the fortress; she confirms it.
She needs you to treat three injured men in the lower fort. Gather supplies first: medical kit from the loft in Klara's hut, Schnapps from the kitchen, and more bandages and potions from your hut and around the fort. Then use Survival, Craftsmanship, and Alchemy checks when examining patients.
How to heal Mark
He has a concussion and a wounded leg. Choose the second dialogue option: help him and stress that he cannot sleep or he dies. Clean with Schnapps, dress the wound, give Painkiller Brew if you can. Do not give alcohol; end with “That's all.”
How to heal Kozliek
He is unresponsive with an infected wound and fever. Clean the wound (third option). Use a lead ball and gunpowder to cauterize. Dress and change the bandage. Give Marigold Decoction or Fever Tonicum.
How to heal Zwerk
He is downstairs. Clean the wound. If you are out of Schnapps, Marigold Decoction works here but can cost reputation. Sew, bandage, then apply Chamomile Decoction to the swollen ankle.
Romance Klara again
Talk to Klara for potion rewards.
If all three patients succeed and you pass a speech check on the extra dialogue, Klara meets you in bed. That grants Time Well Spent: +1 Strength, Agility, and Vitality for the battle.
Equip your best heavy armor and weapons before resting in the cabin. You cannot change gear once the next battle starts.
The siege of Nebakov
Morning brings von Bergow, von Aulitz, and their forces. When the assault starts, Zizka asks where to place your healed allies. Reserves at the gate is usually the strongest choice.
Knock down ladders
If you lack a polearm, grab one from the ground on the left. You can pick up a Voulge with about 107 Attack before you fight.
Return to the battlements. Use the polearm on ladders to push them back before enemies reach the wall.
Defend the gate
Rush to the guard platform above the main gate to help Hans. Pick up large boulders and drop them through the murder holes (floor hatches) onto attackers below.
Hover until you see the prompt on one specific stone, pick it up, then time the drop. Killing at least one enemy this way unlocks the Rock and Stone achievement.
Continue until Capon calls the defense a success.
Repel the breach
If the gate holds, Zizka leads you to a secondary breach in the lower fort. Follow him down the ladder and flank enemies while allies engage them.
After several kills, Zizka sends you to help Godwin. Many enemies fill the courtyard after you climb the ladder. After a few waves, a cutscene plays.
The Finger of God
The fort still falls. Defenders retreat to the central tower. The enemy unveils a massive bombard: the Finger of God.
One shot shatters the tower. Henry, Zizka, and Godwin are captured and taken to
Trosky Castle by Istvan Toth. Hans Capon is taken separately by von Bergow as leverage toward Kuttenberg.
The quest ends as you are dragged away. Next is
Storm. See the Storm quest guide for the full walkthrough.
The Finger of God FAQ
How do I heal Mark, Kozliek, and Zwerk for Klara?
Mark: use the dialogue path where he must not sleep; clean with Schnapps, dress, Painkiller Brew, no booze. Kozliek: clean, cauterize with lead ball and gunpowder, dress, Marigold or Fever Tonicum. Zwerk: clean, sew, bandage, Chamomile on the ankle (Marigold can replace Schnapps at a rep cost).
How do I get Time Well Spent?
Heal all three patients successfully, pass Klara's follow-up speech check, and take the romance to bed. You get +1 to Strength, Agility, and Vitality for the siege.
Where should I put Zizka's healed allies?
When Zizka asks during the siege briefing, Reserves at the gate is generally the best pick.
How do I get Rock and Stone?
On the platform above the gate, pick up boulders and drop them through the murder holes. You must kill at least one enemy with a dropped rock.
What polearm should I use on the walls?
If you have none, grab the Voulge on the ground to the left (about 107 Attack) before you start knocking ladders.
What quest comes after The Finger of God?
Storm. Henry and Zizka are prisoners at Trosky; Hans goes with von Bergow.