The Marrow 100% Completion
The Marrow is an important early-game location in Hollow Knight: Silksong, featuring the Bell Beast boss encounter, the Flea Caravan starting location, and access to Grindle's prison cell. This location contains essential tools, upgrades, and the first Silk Heart.
This comprehensive The Marrow checklist compiles all items found in this location to help you achieve 100% completion. Use it alongside the Checklist page and Guides page to track your progress.
[The Marrow Location Image - Placeholder]
The Marrow includes:
- Multiple 100% items (Tools, Tool Upgrades, Progress items)
- 2 Bosses
- 4 Benches
- 3 Wishes
- Multiple Hunter's Journal entries
- 1 Memory Locket
- 1 Craftmetal
- 1 Flea
- 1 Map
All 100% Items in The Marrow
All 4 items required for 100% completion in The Marrow: Shard Pendant, Straight Pin, Tool Pouch 1, and Silk Heart 1.
| ✓ | Icon | Item | Description |
|---|---|---|---|
Shard PendantTool | Small room west of the central tall area | ||
Straight PinTool | Grindle's Prison Cell | ||
Tool Pouch 1Tool Upgrade | Straight Pin Aim challenge Complete Loddle's challenge | ||
Silk Heart 1Progress Item | Defeat Bell Beast |
All Bosses in The Marrow
All 2 bosses in The Marrow: Bell Beast and Skull Tyrant, both required for progression and 100% completion.
| ✓ | Icon | Boss | Description |
|---|---|---|---|
Bell BeastBoss | |||
Skull TyrantBoss | Grand Hunt: Skull Tyrant Required for 100% Completion |
All Benches in The Marrow
All 4 Benches you can rest at in The Marrow to save your progress, heal and restore Silk.
| ✓ | Icon | Bench | Description |
|---|---|---|---|
Marrow First BenchBench | On the bottom layer of The Marrow. 30 Rosaries required. | ||
Marrow Bellway BenchBench | Next to The Marrow Bellway, after defeating the Bell Beast. This bench is a part of a Bell Shrine. Activate all 5 Bell Shrines to reach The Last Judge in Blasted Steps. | ||
Marrow Flea Caravan BenchBench | This bench is a part of the Flea Caravan and will disappear when the caravan moves. This bench reappears in ACT 3 when the Survivor Camp is established here. | ||
Marrow Prison BenchBench | Near the small prison where Grindle is held, near the entrance to Hunter's March. |
All Wishes in The Marrow
All 3 Wishes you can complete for the NPCs of The Marrow to earn rewards and progress side content.
| ✓ | Icon | Wish | Description |
|---|---|---|---|
The Terrible TyrantWish | Key NPC: Residents of Bone Bottom Hunt Skull Tyrant of the Marrow. Reward: Heavy Rosary Necklace | ||
The Lost FleasWish | Key NPC: Fleamaster Mooshka Seek fleas across the lands of Pharloom and guide them to the Flea Caravan. Reward: Flea Brew | ||
Volatile FlintbeetlesWish | Track down Flintbeetles in the Marrow and defeat them to collect Flintgems. Reward: Memory Locket |
All Memory Lockets in The Marrow
The Memory Locket found in The Marrow, spent to unlock Tool slots across your Crests.
| ✓ | Icon | Memory Locket | Description |
|---|---|---|---|
Memory Locket 2Memory Locket | North edge near a flea Start at the Bellway, then go right and up |
All Craftmetals in The Marrow
The Craftmetal found in The Marrow, used to upgrade your Needle at the Forge in Deep Docks.
| ✓ | Icon | Craftmetal | Description |
|---|---|---|---|
Craftmetal 2Craftmetal | Explosive tunnel near Hunter's March entrance |
All Fleas in The Marrow
The Lost Flea you can find in The Marrow and guide to the Flea Caravan.
| ✓ | Icon | Flea | Description |
|---|---|---|---|
Flea 1Flea | Northern room in The Marrow |
All Maps in The Marrow
The map available in The Marrow, sold by the cartographer Shakra for Rosaries.
| ✓ | Icon | Map | Description |
|---|---|---|---|
The MarrowMap | Near the Mosshome entrance 50 Rosaries |
All Hunter's Journal Entries in The Marrow
All 11 Hunter's Journal entries you can record from the enemies of The Marrow.
| ✓ | Icon | Entry | Description |
|---|---|---|---|
Skull ScuttlerHunter's Journal Entry | Description: "Small, soft bug that uses the hard skulls of the Marrow for protection and disguise." Hunter's Note: "In every land, creatures find new and surprising ways to disguise themselves. One must be wary always." Location: The Marrow How many needed: 35 | ||
SkullwingHunter's Journal Entry | Description: "Airborne relative of the grounded Skull Scuttler, found only in the Marrow's deepest, hottest caves." Hunter's Note: "Such feeble creatures could only survive thanks to the rarity of predators in these super-heated caverns." Location: The Marrow How many needed: 15 | ||
Skull BruteHunter's Journal Entry | Description: "Soft bug beneath a huge, horned skull. Charges at intruders to protect its territory and its smaller companions." Hunter's Note: "Either its size has made it fearless or the Haunting has removed its sense of self-preservation." Location: The Marrow How many needed: 15 | ||
Skull TyrantHunter's Journal Entry | Description: "Rare, enormous Skull Scuttler. The Marrow's largest predator, and the most feared for its ferocious temperament." Hunter's Note: "Though surely fierce, the skull it bears looks taken from an even larger beast. If not for the bones as proof, I would scarcely believe bugs could grow to such scale." Location: Bone Bottom, The Marrow How many needed: 1 | ||
Description: "Small boney bug that favours dark tunnels. Can expand its spiked carapace to ward against attacking predators." Hunter's Note: "I am fond of simple, effective traps such as this bug's extendable spikes. An unwary predator would be skewered clean through." Location: The Marrow How many needed: 25 | |||
MawlingHunter's Journal Entry | Description: "Young, boney bug that can curl its body to form a ball." Hunter's Note: "Their rough, ridged shell grips tight to any surface. Even walls and roofs become pathways for these nimble bugs." Location: Moss Grotto, The Marrow How many needed: 30 | ||
Bell BeastHunter's Journal Entry | Description: "Huge, hardbone bug that lives within and travels through the veins of old bells across Pharloom." Hunter's Note: "This one has allied themself with me, either as thanks for their saving or respect for one judged as equal. Whichever the reason, their fellowship is welcome." Location: The Marrow How many needed: 1 | ||
Pilgrim GrovellerHunter's Journal Entry | Description: "Basic bug of Pharloom, laid low upon the ground." Hunter's Note: "Taken by Pharloom's Haunting, the bug is now capable of little more than prayer and aggression." Location: The Marrow, Moss Grotto, Choral Chambers How many needed: 35 | ||
Pilgrim PouncerHunter's Journal Entry | Description: "Agile bug of Pharloom, its higher functions have been lost to the Haunting." Hunter's Note: "With a softer shell than most, they would have relied on their athleticism to survive." Location: The Marrow, Moss Grotto, Blasted Steps How many needed: 35 | ||
Winged PilgrimHunter's Journal Entry | Description: "Short-horned bug born with underdeveloped wings." Hunter's Note: "Flight it possesses, but only just. It may lift from the stone, but those sad wings would never carry it far." Location: The Marrow, Shellwood, Moss Grotto How many needed: 25 | ||
ShardillardHunter's Journal Entry | Description: "Devious ambusher that poses as a fossil." Hunter's Note: "Once roused, the bug will crash its steely shell into walls, floors and foes." Location: The Marrow, Deep Docks, Far Fields, Greymoor, Sands Of Karak How many needed: 3 | ||
CaranidHunter's Journal Entry | Description: "Common winged bug of the lowlands. Generally docile, but will attack if threats come close." Hunter's Note: "Their plump, round shape makes them well-suited for target practice. Difficult to resist testing my aim on them..." Location: The Marrow, Deep Docks How many needed: 25 | ||
FlintbeetleHunter's Journal Entry | Description: "Young, boney bug that can curl its body to form a ball." Hunter's Note: "Their rough, ridged shell grips tight to any surface. Even walls and roofs become pathways for these nimble bugs." Location: The Marrow How many needed: 3 Note: This entry is not required for 100% Hunter's Journal and increase the total count by 1. |