Greymoor 100% Checklist & Items in Hollow Knight: Silksong

Complete location checklist for Greymoor in Hollow Knight: Silksong. Track all collectibles, bosses, benches, wishes, and items found in this major area.

Greymoor is a major location in Hollow Knight: Silksong, featuring the Moorwing boss encounter, the Halfway Home hub, and access to important tools and upgrades.

This comprehensive Greymoor checklist compiles all items found in this location to help you achieve 100% completion. Use it alongside the Checklist page and Guides page to track your progress.

Greymoor location in Hollow Knight: Silksong [Greymoor Location Image - Placeholder]

Greymoor includes:

  • Multiple 100% items (Spool Fragments, Tools, Silk Skills, Crests, Tool Upgrades)
  • 2 Bosses
  • 4 Benches
  • Multiple Hunter's Journal entries
  • 2 Memory Lockets
  • 2 Wishes
  • 1 Collectible
  • 2 Mementos
  • 3 Fleas
  • 1 Map
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All 100% Items in Greymoor

IconItemDescription
Spool Fragment
Spool Fragment 5Spool Fragment
Near Sinner's Road shortcut

Cling Grip required
Threefold Pin
Threefold PinTool
Secret room above Craw House

Activate the bouncing platforms
Flea Brew
Flea BrewTool
Find 5 Fleas and move the caravan

Use All Fleas Checklist
Pimpillo
PimpilloTool
Yarnaby tower

1 Craftmetal, Cling Grip required
Thread Storm
Thread StormSilk Skill
Defeat Craw gauntlet and pogo outside
Crest of Reaper
Crest of ReaperCrest
Chapel of the Reaper Arena
Tool Pouch 3
Tool Pouch 3Tool Upgrade
Nuu Hunter's Journal quest

Wish: Bugs of Pharloom / Use 100% Hunter's Journal Checklist
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All Bosses in Greymoor

IconBossDescription
Boss
MoorwingBoss
Final boss of Greymoor

Required for progression
Boss
CrawfatherBoss
Accept Crawfather's invitation

Optional
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All Benches in Greymoor

IconBenchDescription
Bench
Greymoor Shakra BenchBench
Just right after arriving from Far Fields. This bench disappears when Shakra moves.
Bench
Greymoor Bell Shrine BenchBench
Above the main ground, accessible after dealing with the Craw section on the right of Greymoor. This bench is a part of a Bell Shrine. Activate all 5 Bell Shrines to reach The Last Judge in Blasted Steps.
Bench
Halfway Home BenchBench
Inside the Halfway Home near Nuu and Creige in Greymoor.
Bench
Greymoor Flea Caravan BenchBench
At the very west of Greymoor, this bench is a part of the Flea Caravan and will disappear when the caravan moves.
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All Wishes in Greymoor

IconWishDescription
Learn
Bugs of PharloomWish
Key NPC: Nuu
Defeat the many creatures of Pharloom and fill out the Hunter's Journal.

Reward: Tool Pouch Expansion, Keen Hunter achievement
Wayfarer
Infestation OperationWish
Key NPC: Yarnaby
Acquire Steel Spines from Crull and Benjin in Sinner's Road so Yarnaby can remove the parasite.

Reward: Witch Crest
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All Memory Lockets in Greymoor

IconMemory LocketDescription
Memory Locket 6Memory Locket
Halfway Home jump

Faydown Cloak required
Memory Locket 7Memory Locket
Dark sewers with aggressive mites

Arrive from Bellway, then keep on the top section
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All Collectibles in Greymoor

IconCollectibleDescription
Bone Scroll
Bone Scroll 2Collectible
Underground section east of Halfway Home
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All Fleas in Greymoor

IconFleaDescription
Flea 8Flea
Greymoor - Craws
KrattFlea
Greymoor - Halfway
Flea 10Flea
Greymoor - west
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All Maps in Greymoor

IconMapDescription
Map
GreymoorMap
Purchased from Shakra
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All Mementos in Greymoor

IconMementoDescription
Craw Memento
Craw MementoMemento
Defeat Crawfather

Sit on a bench and reload the game for invitation. Available after obtaining Everbloom
Hunter's Memento
Hunter's MementoMemento
Complete Hunter's Journal, talk to Nuu

Use 100 % Hunter's Journal Checklist
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All Hunter's Journal Entries in Greymoor

IconEntryDescription
Hunter's Journal
Pilgrim BellbearerHunter's Journal Entry
Description: "Common bug wielding a set of old bells. The bug will fling the bells at anyone it deems still free."

Hunter's Note: "Their bells would once have rung with hope and mirth, lifting the spirits of any climbing companions. Sadly, those instruments have turned purely to combative use."

Location: Greymoor, Moss Grotto
How many needed: 10
Hunter's Journal
Winged Pilgrim BellbearerHunter's Journal Entry
Description: "Pilgrim endowed with large wings, carrying a brace of iron bells."

Hunter's Note: "On uneven terrain their union of flight and range can prove a challenge even for me."

Location: Shellwood, Greymoor
How many needed: 10
Hunter's Journal
Description: "Old pilgrim carrying a heavy iron bell staff."

Hunter's Note: "The large bell seems to signify them as once leader of a climbing troupe, though the haunting has erased that former authority."

Location: Greymoor
How many needed: 15
Hunter's Journal
Description: "Small burrowing ant, servant to the larger Skarr."

Hunter's Note: "These bugs work mainly as finders and foragers for the warriors of their tribe. Combat has not long been their nature."

Location: Hunter's March, Greymoor
How many needed: 25
Hunter's Journal
Description: "Darting predator that clings fast to roofs and outcrops, often summoned to aid its larger companions."

Hunter's Note: "They would make effective hunting companions, though even without the Haunting I suspect their loyalty would always remain to their clan."

Location: Hunter's March, Greymoor
How many needed: 30
Hunter's Journal
Description: "Young ant hunter wielding sickles carved from teeth. Will often call for aid if danger comes close."

Hunter's Note: "Despite their youth, they are impressive opponents. It seems likely their tribe were trained for combat from birth."

Location: Hunter's March, Far Fields, Greymoor
How many needed: 20
Hunter's Journal
Description: "Skilled ant hunter bearing blade and armour fashioned from bone."

Hunter's Note: "Fierce, strong and disciplined... yet these qualities do not protect them from the Haunting. Is such a fate inevitable in these lands?"

Location: Hunter's March, Greymoor, Far Fields
How many needed: 15
Hunter's Journal
Description: "Verminous pest, comon throughout the dark corners of Greymoor."

Hunter's Note: "Individually they offer little challenge, but their numbers are surely vast and most remain hidden."

Location: Greymoor
How many needed: 30
Hunter's Journal
Description: "Airborne pest, less common than its grounded siblings. Attacks with sharp fangs if agitated."

Hunter's Note: "Similar bugs would gnaw away at unguarded food supplies in my homeland. As a child I would hunt them, eager to make use of myself and test my skills."

Location: Greymoor
How many needed: 25
Hunter's Journal
Description: "Aged female mite, grown larger and stronger than most of its kin."

Hunter's Note: "Poor of sight but possessing a keen sense of smell, it uses its bulk to charge at foreign scents. Remaining fierce so far into old age is an admirable trait."

Location: Greymoor
How many needed: 10
Hunter's Journal
Description: "Bug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked."

Hunter's Note: "These bugs look to have spent every waking moment at their work. Grim, endless labour in service of the unseen Citadel above."

Location: Greymoor
How many needed: 20
Hunter's Journal
Description: "Scissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above."

Hunter's Note: "Is it the Haunting that drove them to cackling madness, or was their unending toil the cause even before that?"

Location: Greymoor
How many needed: 25
Hunter's Journal
Description: "Tall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon."

Hunter's Note: "Theirs seems a sad, grueling task, serving their lifetime for a Citadel unseen."

Location: Greymoor
How many needed: 15
Hunter's Journal
Description: "Winged mite-beast, bred large to catch workers who once tried to flee their tasks."

Hunter's Note: "With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike."

Location: Greymoor
How many needed: 1
Hunter's Journal
Description: "Screeching scavenger that roosts high in caverns and preys on passing pilgrims."

Hunter's Note: "By this swooping menace, a simple bug could be easily overcome. More dangerous still, they rarely attack alone."

Location: Greymoor
How many needed: 25
Hunter's Journal
Description: "Rag-winged adult crawbug bearing a scavenged pin."

Hunter's Note: "Far more hostile than their younger companions but seemingly less likely to roam far from their nest."

Location: Greymoor
How many needed: 20
Hunter's Journal
Description: "Stout adult crawbug bearing several short pins."

Hunter's Note: "A cowardly sort. They will try to remain at range to throw their sharp weapons. Best to rush them down and cut quick."

Location: Greymoor
How many needed: 15
Hunter's Journal
Description: "Screeching scavenger dyed black in mourning at their land's collapse."

Hunter's Note: "Weak, afraid, and aware of the imminent end. I understand their desperation, but my death will not prevent the coming fall."

Location: Greymoor
How many needed: 15
Hunter's Journal
Description: "Elder crawbug serving in a scared ceremony."

Hunter's Note: "Curiosity saw me answer their summons, but I shall not allow them to stall me long. I must work fast to fix my grand mistake."

Location: Greymoor
How many needed: 10
Hunter's Journal
Squatcraw JurorHunter's Journal Entry
Description: "Short elder crawbug eagerly serving in their court."

Hunter's Note: "They seek to slay their only chance at survival. Alas, any words would fall useless. I have only my blade to offer response."

Location: Greymoor
How many needed: 8
Hunter's Journal
Description: "Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel plated beak."

Hunter's Note: "Did he recognise my part played in this land's void-strung state? If so, perhaps his judgement was not unfair. To these bugs I have brought much destruction."

Location: Greymoor
How many needed: 1
Hunter's Journal
Description: "Devious ambusher that poses as a fossil."

Hunter's Note: "Once roused, the bug will crash its steely shell into walls, floors and foes."

Location: The Marrow, Deep Docks, Far Fields, Greymoor, Sands Of Karak, Sinner's Road
How many needed: 3
Hunter's Journal
Description: "Warrior cartographer of a tribe from Pharloom's edge. Her skills in battle could challenge the kingdom's best."

Hunter's Note: "She has lived a mere fraction of my lifetime and yet her rings prove a ferocious match. As gifted a warrior as I have ever encountered, and one I am fortunate to call a friend."

Location: Greymoor
How many needed: 1

Enemies in Greymoor

The following enemies can be found in Greymoor and are tracked in the Hunter's Journal:

  • Craw - "Screeching scavenger that roosts high in caverns and preys on passing pilgrims."
  • Crawfather - "Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel plated beak."
  • Craw Juror - "Screeching scavenger dyed black in mourning at their land's collapse."
  • Dreg Catcher - "Bug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked."
  • Fluttermite - "Airborne pest, less common than its grounded siblings. Attacks with sharp fangs if agitated."
  • Mite - "Verminous pest, comon throughout the dark corners of Greymoor."
  • Mitemother - "Aged female mite, grown larger and stronger than most of its kin."
  • Moorwing - "Winged mite-beast, bred large to catch workers who once tried to flee their tasks."
  • Pilgrim Bellbearer - "Common bug wielding a set of old bells. The bug will fling the bells at anyone it deems still free."
  • Pilgrim Guide - "Old pilgrim carrying a heavy iron bell staff."
  • Shakra - "Warrior cartographer of a tribe from Pharloom's edge. Her skills in battle could challenge the kingdom's best."
  • Shardillard - "Devious ambusher that poses as a fossil."
  • Silk Snipper - "Scissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above."
  • Skarrlid - "Small burrowing ant, servant to the larger Skarr."
  • Skarr Scout - "Young ant hunter wielding sickles carved from teeth. Will often call for aid if danger comes close."
  • Skarr Stalker - "Skilled ant hunter bearing blade and armour fashioned from bone."
  • Skarrwing - "Darting predator that clings fast to roofs and outcrops, often summoned to aid its larger companions."
  • Squatcraw - "Stout adult crawbug bearing several short pins."
  • Squatcraw Juror - "Short elder crawbug eagerly serving in their court."
  • Tallcraw - "Rag-winged adult crawbug bearing a scavenged pin."
  • Tallcraw Juror - "Elder crawbug serving in a scared ceremony."
  • Thread Raker - "Tall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon."
  • Winged Pilgrim Bellbearer - "Pilgrim endowed with large wings, carrying a brace of iron bells."

Greymoor Frequently Asked Questions

How many items are in Greymoor?
Greymoor contains 47 total items across all categories, including 7 items required for 100% completion, 2 bosses, 4 benches, 2 wishes, 2 memory lockets, 1 collectible, 1 map, 3 fleas, 2 mementos, and 23 Hunter's Journal entries. This makes Greymoor a major location with diverse content and important progression items.
What is the best item in Greymoor?
The best items in Greymoor include three important Tools: Threefold Pin (found in secret room above Craw House), Flea Brew (obtained by finding 5 Fleas and moving the caravan), and Pimpillo (found in Yarnaby tower). Additionally, Thread Storm (Silk Skill) is obtained by defeating the Craw gauntlet, which is essential for progression.
Where is the map for Greymoor?
The Greymoor map can be purchased from Shakra. This map is essential for navigation through Greymoor's complex network of towers and chambers.
How many Bosses are in Greymoor?
Greymoor contains 2 bosses: Moorwing (final boss of Greymoor, required for progression) and Crawfather (optional boss, accept Crawfather's invitation).
What items are required for 100% completion in Greymoor?
For 100% completion, you need to collect 7 items in Greymoor: Spool Fragment 5 (near Sinner's Road shortcut, Cling Grip required), Threefold Pin (Tool, found in secret room above Craw House), Flea Brew (Tool, obtained by finding 5 Fleas), Pimpillo (Tool, found in Yarnaby tower), Thread Storm (Silk Skill, obtained by defeating Craw gauntlet), Crest of Reaper (obtained in Chapel of the Reaper Arena), and Tool Pouch 3 (obtained by completing Nuu's Hunter's Journal quest). These items are essential for reaching 100% completion in Hollow Knight: Silksong.