High Halls 100% Completion
High Halls is a location in Hollow Knight: Silksong, featuring the notorious arena gauntlet and challenging combat encounters.
This comprehensive High Halls checklist compiles all items found in this location to help you achieve 100% completion. Use it alongside the Checklist page and Guides page to track your progress.
[High Halls Location Image - Placeholder]
High Halls includes:
- 4 100% items (1 Spool Fragment, 3 Tools)
- 1 Boss
- 1 Bench
- 1 Map
- 2 Collectibles
- 7 Hunter's Journal entries
All 100% Items in High Halls
All 4 items required for 100% completion in High Halls: Spool Fragment 16, Cogfly, Rosary Cannon, and Reserve Bind.
| ✓ | Icon | Item | Description |
|---|---|---|---|
Spool Fragment 16Spool Fragment | Parkour challenge in first tower Faydown Cloak required | ||
CogflyTool | Room beside the Drifter's Cloak section 1 Craftmetal | ||
Rosary CannonTool | Locked room before Arena Simple Key required | ||
Reserve BindTool | Defeat Second Sentinel |
All Bosses in High Halls
The only boss in High Halls, Second Sentinel, required for 100% completion.
| ✓ | Icon | Boss | Description |
|---|---|---|---|
Second SentinelBoss | Wish: Final Audience Required for 100% Completion |
All Benches in High Halls
The only Bench in High Halls: High Halls Gauntlet Bench.
| ✓ | Icon | Bench | Description |
|---|---|---|---|
High Halls Gauntlet BenchBench | Just before the notoriously-known High Halls arena gauntlet. |
All Collectibles in High Halls
All 2 collectibles in High Halls: Psalm Cylinder 3 and Rune Harp 2.
| ✓ | Icon | Collectible | Description |
|---|---|---|---|
Psalm Cylinder 3Collectible | Conductor after High Halls gauntlet | ||
Rune Harp 2Collectible | Conductor after High Halls gauntlet Only in ACT 3 |
All Maps in High Halls
The map available in High Halls, sold by the cartographer Shakra for Rosaries.
| ✓ | Icon | Map | Description |
|---|---|---|---|
High HallsMap | Sold at the end near the shortcut 70 Rosaries |
All Hunter's Journal Entries in High Halls
All 7 Hunter's Journal entries you can record from the enemies of High Halls.
| ✓ | Icon | Entry | Description |
|---|---|---|---|
SnitchflyHunter's Journal Entry | Description: "Pernicious looter found all over Pharloom." Hunter's Note: "While these bothersome bugs are left free to forage, no loose rosary or trinket is safe." Location: Bone Bottom, High Halls, Pilgrim's Rest How many needed: 4 | ||
Giant DrapemiteHunter's Journal Entry | Description: "Full-sized mite of the Citadel cloaked in an old curtain." Hunter's Note: "Few creatures of that Silk stricken place would find nourishment enough to grow so large." Location: High Halls, Whispering Vaults How many needed: 6 | ||
Choir ClapperHunter's Journal Entry | Description: "Mighty percussive disciple of the Choir, wielding a mallet and a Silk spool to wrap and enhance their attacks." Hunter's Note: "There is no finesse in its use of Silk. It consumes its slim supply only to amplify its force." Location: High Halls How many needed: 3 | ||
ClawmaidenHunter's Journal Entry | Description: "Puppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service." Hunter's Note: "If given a chance, this one will steal Silk from any significant source, including my own shell." Location: Choral Chambers, High Halls How many needed: 10 | ||
MinisterHunter's Journal Entry | Description: "Gold ranked disciple of the Choir and direct servant to the Citadel's Conductors." Hunter's Note: "The lethality of these bugs is unexpected. Their bodies were never built for combat. The Haunting has altered their nature dramatically." Location: High Halls How many needed: 15 | ||
MaestroHunter's Journal Entry | Description: "Choir commander of the High Halls, able to summon and command cogflies at a flick of their baton." Hunter's Note: "Once they summoned song from their subjects. Now they rise only to command an end to those unstrung." Location: High Halls How many needed: 6 | ||
Second SentinelHunter's Journal Entry | Description: "Cogwork knight of Pharloom, once protector of its pilgrims, and master of the scissor blade." Hunter's Note: "The talent and intelligence of this construct goes far beyond others I have witnessed. They seem less built as a tool to serve than an attempt at life itself." Location: High Halls How many needed: 1 |