High Halls 100% Checklist & Items in Hollow Knight: Silksong

Complete location checklist for High Halls in Hollow Knight: Silksong. Track all collectibles, benches, maps, and items found in this area.

High Halls is a location in Hollow Knight: Silksong, featuring the notorious arena gauntlet and challenging combat encounters.

This comprehensive High Halls checklist compiles all items found in this location to help you achieve 100% completion. Use it alongside the Checklist page and Guides page to track your progress.

High Halls location in Hollow Knight: Silksong [High Halls Location Image - Placeholder]

High Halls includes:

  • 4 100% items (1 Spool Fragment, 3 Tools)
  • 1 Boss
  • 1 Bench
  • 1 Map
  • 2 Collectibles
  • 7 Hunter's Journal entries
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All 100% Items in High Halls

IconItemDescription
Spool Fragment
Spool Fragment 16Spool Fragment
Parkour challenge in first tower

Faydown Cloak required
Cogfly
CogflyTool
Room beside the Drifter's Cloak section

1 Craftmetal
Rosary Cannon
Rosary CannonTool
Locked room before Arena

Simple Key required
Reserve Bind
Reserve BindTool
Defeat Second Sentinel
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All Bosses in High Halls

IconBossDescription
Boss
Second SentinelBoss
Wish: Final Audience

Required for 100% Completion
0/1

All Benches in High Halls

IconBenchDescription
Bench
High Halls Gauntlet BenchBench
Just before the notoriously-known High Halls arena gauntlet.
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All Collectibles in High Halls

IconCollectibleDescription
Psalm Cylinder
Psalm Cylinder 3Collectible
Conductor after High Halls gauntlet
Rune Harp
Rune Harp 2Collectible
Conductor after High Halls gauntlet

Only in ACT 3
0/1

All Maps in High Halls

IconMapDescription
Map
High HallsMap
Sold at the end near the shortcut

70 Rosaries
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All Hunter's Journal Entries in High Halls

IconEntryDescription
Hunter's Journal
Description: "Pernicious looter found all over Pharloom."

Hunter's Note: "While these bothersome bugs are left free to forage, no loose rosary or trinket is safe."

Location: Bone Bottom, High Halls, Pilgrim's Rest
How many needed: 4
Hunter's Journal
Giant DrapemiteHunter's Journal Entry
Description: "Full-sized mite of the Citadel cloaked in an old curtain."

Hunter's Note: "Few creatures of that Silk stricken place would find nourishment enough to grow so large."

Location: High Halls, Whispering Vaults
How many needed: 6
Hunter's Journal
Description: "Mighty percussive disciple of the Choir, wielding a mallet and a Silk spool to wrap and enhance their attacks."

Hunter's Note: "There is no finesse in its use of Silk. It consumes its slim supply only to amplify its force."

Location: High Halls
How many needed: 3
Hunter's Journal
Description: "Puppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service."

Hunter's Note: "If given a chance, this one will steal Silk from any significant source, including my own shell."

Location: Choral Chambers, High Halls
How many needed: 10
Hunter's Journal
Description: "Gold ranked disciple of the Choir and direct servant to the Citadel's Conductors."

Hunter's Note: "The lethality of these bugs is unexpected. Their bodies were never built for combat. The Haunting has altered their nature dramatically."

Location: High Halls
How many needed: 15
Hunter's Journal
Description: "Choir commander of the High Halls, able to summon and command cogflies at a flick of their baton."

Hunter's Note: "Once they summoned song from their subjects. Now they rise only to command an end to those unstrung."

Location: High Halls
How many needed: 6
Hunter's Journal
Second SentinelHunter's Journal Entry
Description: "Cogwork knight of Pharloom, once protector of its pilgrims, and master of the scissor blade."

Hunter's Note: "The talent and intelligence of this construct goes far beyond others I have witnessed. They seem less built as a tool to serve than an attempt at life itself."

Location: High Halls
How many needed: 1

Enemies in High Halls

The following enemies can be found in High Halls and are tracked in the Hunter's Journal:

  • Snitchfly - "Pernicious looter found all over Pharloom."
  • Giant Drapemite - "Full-sized mite of the Citadel cloaked in an old curtain."
  • Choir Clapper - "Mighty percussive disciple of the Choir, wielding a mallet and a Silk spool to wrap and enhance their attacks."
  • Clawmaiden - "Puppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service."
  • Minister - "Gold ranked disciple of the Choir and direct servant to the Citadel's Conductors."
  • Maestro - "Choir commander of the High Halls, able to summon and command cogflies at a flick of their baton."
  • Second Sentinel - "Cogwork knight of Pharloom, once protector of its pilgrims, and master of the scissor blade."

High Halls Frequently Asked Questions

How many items are in High Halls?
High Halls contains 16 total items across all categories, including 4 items required for 100% completion, 1 boss, 1 bench, 1 map, 2 collectibles, and 7 Hunter's Journal entries. This makes High Halls a focused location with essential progression items and challenging combat encounters.
What is the best item in High Halls?
The best items in High Halls include important Tools: Cogfly (Tool, room beside the Drifter's Cloak section, 1 Craftmetal), Rosary Cannon (Tool, locked room before Arena, Simple Key required), and Reserve Bind (Tool, obtained by defeating Second Sentinel). These tools are essential for progression and combat effectiveness.
Where is the map for High Halls?
The High Halls map can be found sold at the end near the shortcut for 70 Rosaries. This map is essential for navigation through High Halls' challenging arena gauntlet and helps locate important items and areas.
How many Bosses are in High Halls?
High Halls contains 0 bosses. The location features the notorious arena gauntlet challenge, but no dedicated boss encounters.
What items are required for 100% completion in High Halls?
For 100% completion, you need to collect 4 items in High Halls: Spool Fragment 16 (parkour challenge in first tower, Faydown Cloak required), Cogfly (Tool, room beside the Drifter's Cloak section, 1 Craftmetal), Rosary Cannon (Tool, locked room before Arena, Simple Key required), and Reserve Bind (Tool, obtained by defeating Second Sentinel). These items are essential for reaching 100% completion in Hollow Knight: Silksong.