Deep Docks 100% Checklist & Items in Hollow Knight: Silksong

Complete location checklist for Deep Docks in Hollow Knight: Silksong. Track all collectibles, bosses, benches, wishes, and items found in this major area.

Deep Docks is a major location in Hollow Knight: Silksong, featuring the Lace boss encounter, the Forge Daughter merchant, and access to important tools and upgrades.

This comprehensive Deep Docks checklist compiles all items found in this location to help you achieve 100% completion. Use it alongside the Checklist page and Guides page to track your progress.

Deep Docks location in Hollow Knight: Silksong [Deep Docks Location Image - Placeholder]

Deep Docks includes:

  • Multiple 100% items (Mask Shards, Spool Fragments, Tools, Silk Skills, Tool Upgrades)
  • 2 Bosses
  • 6 Benches
  • Multiple Hunter's Journal entries
  • 1 Memory Locket
  • 1 Craftmetal
  • 3 Fleas
  • 1 Map
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All 100% Items in Deep Docks

IconItemDescription
Mask Shard
Mask Shard 4Mask Shard
Above western-most bench

Cling Grip required
Spool Fragment
Spool Fragment 3Spool Fragment
Parkour challenge near Forge Daughter
Spool Fragment
Spool Fragment 4Spool Fragment
Parkour challenge in southeast

Clawline required
Magma Bell
Magma BellTool
Sold by Forge Daughter

110 Rosaries, 1 Craftmetal
Sting Shard
Sting ShardTool
Sold by Forge Daughter

140 Rosaries, 1 Craftmetal
Flintslate
FlintslateTool
Southeast Deep Docks

Accessible from southern Far Fields
Swift Step
Swift StepSilk Skill
Complete Deep Docks
Crafting Kit 1
Crafting Kit 1Tool Upgrade
Sold by Forge Daughter

180 Rosaries
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All Bosses in Deep Docks

IconBossDescription
Boss
LaceBoss
Final boss of Deep Docks

Required for progression | Achievement: Pharloom's Welcome
Boss
Forebrothers Signis and GronBoss
Duo guarding the entrance towards Diving Bell

Required for progression
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All Benches in Deep Docks

IconBenchDescription
Bench
Deep Docks Entrance BenchBench
Arrows lead you to this bench from the very beginning of Deep Docks area.

30 Rosaries required.
Bench
Forge Daughter BenchBench
Located just before the Forge Daughter merchant.
Bench
Deep Docks Lace BenchBench
Sit on this bench after defeating Lace. This bench is a part of a Bell Shrine. Activate all 5 Bell Shrines to reach The Last Judge in Blasted Steps.
Bench
Deep Docks Steam Room BenchBench
Activate this bench after defeating Forebrothers Signis & Gron for a shortcut back to Forge Daughter.
Bench
Diving Bell BenchBench
This bench is in the Diving Bell.
Bench
Abyss Escape End BenchBench
Find this bench after successfully escaping The Abyss.
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All Memory Lockets in Deep Docks

IconMemory LocketDescription
Memory Locket 4Memory Locket
Fiery pit near Diving Bell

Breakable wall west of the Diving Bell
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All Craftmetals in Deep Docks

IconCraftmetalDescription
Craftmetal
Craftmetal 3Craftmetal
Flintflame Flyer Arena

Accessible from southern Far Fields
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All Fleas in Deep Docks

IconFleaDescription
Flea 3Flea
Next to the Bellway
Flea 4Flea
After getting Swift Step
Flea 5Flea
Hidden past southeast Arena

Clawline required
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All Maps in Deep Docks

IconMapDescription
Map
Deep DocksMap
Straight after the entrance

50 Rosaries
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All Hunter's Journal Entries in Deep Docks

IconEntryDescription
Hunter's Journal
Description: "Aggressive fly of Pharloom's lowlands. Rams prey with its hardbone mask."

Hunter's Note: "Dancing around this simple creature as it charges back and forth is the sort of game I delighted in as a child. Alas, I now have more pressing matters to attend to."

Location: Deep Docks, Hunter's March
How many needed: 30
Hunter's Journal
Vicious CaranidHunter's Journal Entry
Description: "Aggressive winged bug of the lowlands. When angered, it rapidly whips its bladed tail as a weapon."

Hunter's Note: "Its wings are quite small compared to its bulk. Perhaps it uses the warm air of these fiery lands to help stay airborne. Clever, if so."

Location: Deep Docks
How many needed: 15
Hunter's Journal
Hardbone HopperHunter's Journal Entry
Description: "Grazing creature with sharp senses that nimbly retreats from danger."

Hunter's Note: "Despite the Haunting of its shell, it has not been overcome with aggression. Its desire to flee remains too strong."

Location: Deep Docks, Far Fields
How many needed: 20
Hunter's Journal
Description: "Sticky mollusc that defends itself by spraying burning fluid from growths on its back."

Hunter's Note: "What seems at first a purely defensive mechanism may also be necessary to rid this creature of excess heat."

Location: Deep Docks
How many needed: 12
Hunter's Journal
Description: "Fully grown mollusc able to unleash a gushing torrent of burning fluid from its back."

Hunter's Note: "To survive while storing so much searing fluid within... Before I would have believed it impossible, but Pharloom is home to many marvels."

Location: Deep Docks
How many needed: 8
Hunter's Journal
Smelt ShovellerHunter's Journal Entry
Description: "Low level worker lost to Pharloom's Haunting. Instinct keeps them at their task, though in much simpler fashion than before."

Hunter's Note: "This kingdom appears more advanced in metalwork than my own ever was, in great part due to the natural heat source at its base. Working in such an environment is an impressive feat."

Location: Deep Docks
How many needed: 25
Hunter's Journal
Flintstone FlyerHunter's Journal Entry
Description: "Aerial worker lost to Pharloom's Haunting. Bears a pouch full with flintstone which they will fling at intruders."

Hunter's Note: "That incendiary material they carry is a natural wonder, with many potential applications. What a waste to carelessly throw it at me whenever I pass by."

Location: Deep Docks
How many needed: 25
Hunter's Journal
Flintflame FlyerHunter's Journal Entry
Description: "Brave worker carrying unstable flintflame and wearing a heavy bell to protect against potential ignition."

Hunter's Note: "Theirs would be a high risk life, followed by a short, searing end."

Location: Deep Docks
How many needed: 10
Hunter's Journal
Smokerock SifterHunter's Journal Entry
Description: "Cymbal bearing worker of the Deep Docks. Pans the hauls of smokerock to find traces of more precious minerals."

Hunter's Note: "The Haunting has stolen some important part of these bugs, yet still they attempt their former task. Until, that is, they sense my presence..."

Location: Deep Docks
How many needed: 10
Hunter's Journal
Description: "Bell-clad bug responsible for mining the deeper, treacherous depths below their docks."

Hunter's Note: "Their heavier bells armour them well against my strikes, but against that oppressive heat... can they help at all?"

Location: Deep Docks
How many needed: 5
Hunter's Journal
Forebrothers Signis & GronHunter's Journal Entry
Description: "Elder overseers of the Deep Docks, responsible for the oversight and punishment of lesser workers."

Hunter's Note: "Lost in the madness of the Haunting, they still commanded the endless excavation of their caves."

Location: Deep Docks
How many needed: 1
Hunter's Journal
Description: "Devious ambusher that poses as a fossil."

Hunter's Note: "Once roused, the bug will crash its steely shell into walls, floors and foes."

Location: The Marrow, Deep Docks, Far Fields, Greymoor, Sands Of Karak, Sinner's Road
How many needed: 3
Hunter's Journal
Description: "Manic fencer who delights in battle."

Hunter's Note: "A bug born entirely of thread. Much Silk would have been needed to see her sustained. A fragile form of life, but life nonetheless."

Location: Deep Docks, The Cradle
How many needed: 2

Enemies in Deep Docks

The following enemies can be found in Deep Docks and are tracked in the Hunter's Journal:

  • Beastfly - "Aggressive fly of Pharloom's lowlands. Rams prey with its hardbone mask."
  • Deep Diver - "Bell-clad bug responsible for mining the deeper, treacherous depths below their docks."
  • Flintflame Flyer - "Brave worker carrying unstable flintflame and wearing a heavy bell to protect against potential ignition."
  • Flintstone Flyer - "Aerial worker lost to Pharloom's Haunting. Bears a pouch full with flintstone which they will fling at intruders."
  • Forebrothers Signis & Gron - "Elder overseers of the Deep Docks, responsible for the oversight and punishment of lesser workers."
  • Hardbone Hopper - "Grazing creature with sharp senses that nimbly retreats from danger."
  • Lace - "Manic fencer who delights in battle."
  • Lavalarga - "Fully grown mollusc able to unleash a gushing torrent of burning fluid from its back."
  • Lavalug - "Sticky mollusc that defends itself by spraying burning fluid from growths on its back."
  • Shardillard - "Devious ambusher that poses as a fossil."
  • Smelt Shoveller - "Low level worker lost to Pharloom's Haunting. Instinct keeps them at their task, though in much simpler fashion than before."
  • Smokerock Sifter - "Cymbal bearing worker of the Deep Docks. Pans the hauls of smokerock to find traces of more precious minerals."
  • Vicious Caranid - "Aggressive winged bug of the lowlands. When angered, it rapidly whips its bladed tail as a weapon."

Deep Docks Frequently Asked Questions

How many items are in Deep Docks?
Deep Docks contains 35 total items across all categories, including 8 items required for 100% completion, 2 bosses, 6 benches, 1 memory locket, 1 craftmetal, 3 fleas, 1 map, and 13 Hunter's Journal entries. This makes Deep Docks a major location with diverse content and important progression items.
What is the best item in Deep Docks?
The best items in Deep Docks include three important Tools: Magma Bell (sold by Forge Daughter for 110 Rosaries and 1 Craftmetal), Sting Shard (sold by Forge Daughter for 140 Rosaries and 1 Craftmetal), and Flintslate (found in southeast Deep Docks). Additionally, Swift Step (Silk Skill) is obtained by completing Deep Docks, which is essential for progression.
Where is the map for Deep Docks?
The Deep Docks map can be purchased from Shakra straight after the entrance for 50 Rosaries. This map is essential for navigation through Deep Docks' complex network of tunnels and chambers.
How many Bosses are in Deep Docks?
Deep Docks contains 2 bosses: Lace (final boss of Deep Docks, required for progression, Achievement: Pharloom's Welcome) and Forebrothers Signis and Gron (duo guarding the entrance towards Diving Bell, required for progression). Both bosses are important for story progression.
What items are required for 100% completion in Deep Docks?
For 100% completion, you need to collect 8 items in Deep Docks: Mask Shard 4 (found above western-most bench, Cling Grip required), Spool Fragment 3 (parkour challenge near Forge Daughter), Spool Fragment 4 (parkour challenge in southeast, Clawline required), Magma Bell (Tool, sold by Forge Daughter), Sting Shard (Tool, sold by Forge Daughter), Flintslate (Tool, found in southeast Deep Docks), Swift Step (Silk Skill, obtained by completing Deep Docks), and Crafting Kit 1 (Tool Upgrade, sold by Forge Daughter for 180 Rosaries). These items are essential for reaching 100% completion in Hollow Knight: Silksong.