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All 100% Items in Cogwork Core
| ✓ | Icon | Item | Description |
|---|---|---|---|
Mask Shard 11Mask Shard | Arena southeast from central Bench | ||
Spool Fragment 12Spool Fragment | Cogwork bug blocking a lever southeast |
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All Bosses in Cogwork Core
| ✓ | Icon | Boss | Description |
|---|---|---|---|
Cogwork DancersBoss | Main boss of Cogwork Core Required |
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All Benches in Cogwork Core
| ✓ | Icon | Bench | Description |
|---|---|---|---|
Cogwork Dancers BenchBench | Accessible after defeating the Cogwork Dancers. |
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All Maps in Cogwork Core
| ✓ | Icon | Map | Description |
|---|---|---|---|
Cogwork CoreMap | Found near the central bench |
0/8
All Hunter's Journal Entries in Cogwork Core
| ✓ | Icon | Entry | Description |
|---|---|---|---|
Cogwork CrawlerHunter's Journal Entry | Description: "Automaton built in the shape of a scuttling bug. Its back contains retractable pins, intended to cut song cylinders free of any obstructions." Hunter's Note: "Its form is certainly based on bugs found outside the Citadel. In my own craftwork, I too often look to nature for inspiration." Location: Cogwork Core How many needed: 15 | ||
CogworkerHunter's Journal Entry | Description: "Flighted automaton, responsible for repairing and extending the Core." Hunter's Note: "More effective an opponent than would be guessed. The precarity of its winding domain can make even its simple assault a challenge." Location: Choral Chambers, Cogwork Core How many needed: 15 | ||
Cogwork SpineHunter's Journal Entry | Description: "Spherical, winged automaton housing many sharp spikes." Hunter's Note: "I cannot decipher its function to the greater Core. Is it built for defence? If so, its passivity seems far from optimal." Location: Cogwork Core How many needed: 10 | ||
Cogwork ChoirbugHunter's Journal Entry | Description: "Bug forged of iron, rotor and cog. The automaton works tirelessly to maintain the Core that houses it." Hunter's Note: "Its core is filled with fine mechanisms, but that alone should not produce such a convincing mimic of life. Silk must also be used to animate this artifice, though exactly how I am not sure." Location: Cogwork Core How many needed: 20 | ||
Cogwork CleanserHunter's Journal Entry | Description: "Steam shooting automaton, forged to clean the Cogwork Core and keep it free of infestation." Hunter's Note: "An inspired use of steam. I must remember its construction when designing future tools." Location: Cogwork Core How many needed: 12 | ||
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Cogwork DefenderHunter's Journal Entry | Description: "Cogwork construct forged primarily for the Core's protection. Bears a shield and poke-pin, and possesses a lethal understanding of their use." Hunter's Note: "It has no true mind, and yet fights effectively, adjusting its strategy to my movements. Where exactly are its thoughts written?" Location: Cogwork Core How many needed: 8 | ||
Cogwork ClapperHunter's Journal Entry | Description: "Rare automaton intended to perform the ringing of bells and cymbals in the depths of the Core." Hunter's Note: "I have not yet seen the bell this automaton is designed to ring, nor do I ever wish to hear it. Such a clamour would no doubt be unpleasant to experience." Location: Cogwork Core How many needed: 1 | ||
Cogwork DancersHunter's Journal Entry | Description: "Automatons of impeccable construction, welcoming entrants to their chamber with a display of deadly dance." Hunter's Note: "Two cogwork bugs, and yet the soul seemed singular? A sad, yet masterful imitation of life, imbued inside shells of iron." Location: Cogwork Core How many needed: 1 | ||