The Jaunt Quest Guide | Kingdom Come: Deliverance 2

This walkthrough covers the Side questThe Jaunt side quest. It is part of Blacksmith Radovan's route to the Semine wedding in Main questWedding Crashers. This is the second quest on that route, preceded by Side questThe Blacksmith's Son and followed by Side questThe Hermit.

Talk to Radovan

After you've learned blacksmithing and wrapped up the previous tasks, return to Radovan at his forge in LocationTachov to start the quest. Ask for the "more interesting" work. See also our Perfect Blacksmithing guide if you need a refresher on the intro route.

Blacksmith Radovan at his forge in Tachov

Meet Sir Semine

Radovan explains that with the wedding approaching, he must forge a special sword as a wedding gift. He sent a cart with Ventza and Franzi for the cargo and has heard nothing since.

Your next objective is LocationSemine citadel. Arriving there starts a cutscene unique to this quest. Henry runs into loud, drunk wedding guests from Moravia.

Drunk Moravian wedding guests at Semine during The Jaunt

After you refuse to serve the rude Jurko, you get a short fist fight. It ends when one of you goes down. An efficient approach is to attack from below and chain kicks.

Jurko fist fight during The Jaunt at Semine

Captain Gnarly interrupts the brawl and brings Henry to Sir Jan Semine. Semine is eager to leave the grounds to escape both the wedding prep and his Moravian cousins. Neither he nor Gnarly saw the cart near Semine. They head out to investigate and take Henry with them.

Sir Jan Semine during The Jaunt

Get Pebbles

If you don't have a horse yet, do not ride out with Semine and Gnarly. Instead go to the Semine stables and meet Pebbles. She can be bought for a relatively low sum. Don't try to steal her: if your Horsemanship is low she panics and throws you off.

You can also talk to Gnarly and Jurko for extra dialogue. You can challenge Jurko to another fight, but if you already won he always refuses.

Wait until 7 AM. You will have unlocked another bed at Semine. Loot the nearby chest for a Blacksmithing sketch for a BlacksmithingFalchion. Then set off with Sir Semine and Gnarly and follow them toward LocationTroskowitz.

Bed and chest at Semine during The Jaunt

Practice with Sir Semine

Follow Gnarly and Semine north. You can answer their chatter (for example, complain about Jurko) with no reputation impact.

Soon you reach a small fighting pen. Semine challenges you to a friendly duel. Talk to Gnarly first: he offers his cudgel, Gnarly's Club. Always take it; you can sell it later. Learn the weapon, then try to beat Semine in the duel.

Friendly duel with Sir Semine during The Jaunt

Gnarly also gives Gnarly's Shield: heavy and mediocre, but often your first shield. Regroup, wash up if needed, and continue to Troskowitz.

Speak to the Bailiff

Visit Bailiff Thrush in LocationTroskowitz and ask about the missing cart. No skill checks; he quickly says the cart was heading toward LocationApollonia.

Bailiff Thrush in Troskowitz during The Jaunt

Return to Semine and Gnarly with the news, then follow them east toward Apollonia.

Investigate near the cemetery

The group stops by the Interesting siteTroskowitz Cemetery interesting site. Take the path left of the cemetery and find a sack with charcoal on the road. Return to Semine and Gnarly, then push on to Apollonia.

Charcoal sack clue on the road near Troskowitz Cemetery

Find the cart

After a while Semine and Gnarly think they've lost the trail. Backtrack slightly: a large cart track veers into the woods.

Cart tracks leading into the woods during The Jaunt

Follow the tracks to the cart hidden in the bushes. Semine decides bandits took the cargo and fled into the rocks. They keep tracking. Follow on foot.

Hidden cart in the bushes during The Jaunt

Defeat the bandits: first camp

Stay with Sir Jan Semine and Captain Gnarly until you hear voices near the rocks. You can point out the noise to Gnarly. He sends you up a small ledge to scout the camp from afar.

First bandit camp during The Jaunt

Henry reports three bandits and no goods. With a bow, you can suggest attacking from above; otherwise you can rush them.

They wear weak gear; only one has a shield. Loot the bodies; the leader carries a key to two chests. The first chest (near the tents) holds a few Groschen and a PotionMarigold Decoction.

First bandit camp chest during The Jaunt

The second chest is better: about 47.4 Groschen, trinkets to sell, a worn helmet, and smithing materials. Loot everything, talk to Gnarly, and a cutscene plays.

Second chest at first bandit camp during The Jaunt

Defeat the bandits: second camp

The scene moves to a larger camp led by Gules, with tougher fighters holding Ventza prisoner. Semine and Henry try to talk, but Gnarly shoots early with his crossbow and the fight begins.

Second bandit camp and Gules during The Jaunt

Clear the weaker bandits; Gules fights alone at the end and then surrenders, claiming noble blood.

Gules surrenders after the second bandit fight

Catch Ventza

Gnarly sends you to chase Ventza through the rocks. Follow the marker, listen for loud swearing, then confront him. Intimidation can cut the scene short.

Chasing Ventza during The Jaunt

Rewards and return

Finding Ventza snaps you back to the second camp, where Semine and Gnarly already have Gules, Ventza, and Franzi tied up. Semine plans to haul them to the citadel. Gules later appears at LocationSemine stables and offers Tasks starting with TaskCanker.

Talk to Semine for 80 Groschen. Don't accept the ride home instantly; ask them to wait while you loot. You can still travel with them afterward.

Loot bodies for the main chest key. That chest can hold about 152 Groschen, Lu Die, several smithing supplies including Toledo steel, pelts to sell, and an Open Bascinet.

Second camp reward chest after The Jaunt fights

Use their ride to Troskowitz Cemetery, then return to LocationTachov on your own. Stop in Troskowitz to sell or stash loot.

Report to Radovan to finish the quest and begin Side questThe Hermit. He also rewards you with the Rusted plate chestplate, likely your first.

The Jaunt FAQ

When can I buy Pebbles?

During the Semine portion of the quest, before you leave with Semine and Gnarly, visit the stables first if you still need a horse.

Do I need a horse to finish?

You'll travel a lot on foot with the NPCs; having your own mount afterward makes the ride back and inventory trips easier.

Can I miss Gnarly's Club?

Talk to Gnarly before the practice fight and accept the club; you can sell it later.

What comes after The Jaunt?

The Hermit with Radovan, plus Gules' task line from Semine.

How many bandit camps are in The Jaunt?

Two. Clear the small lookout camp first, then the larger Gules camp where Ventza is held.

Side Quests checklist → KCD 2 100% Completion Hub →