Warding Off Evil Quest Guide | Kingdom Come: Deliverance 2

TaskWarding Off Evil is a KuttenbergKuttenberg task you can start after Speak of the Devil (Main questSpeak of the Devil). Builder Johann Parler wants magical protection for the new Church of Saint Barbara and sends you after three ritual objects to melt into a Protective Axe.

How to start

Meet Johann Parler on the upper floors of the Emperor Charles Tavern, next to the church worksite.

Johann Parler and Emperor Charles Tavern location for Warding Off Evil

He explains the plan: acquire a holy nail, a found horseshoe, and a commemorative coin, then forge them into the axe.

Stolen goods

The default route treats all three talismans as stolen. Try to wrap the thievery in one in-game day. If you wait too long or tangle with the law, guards may confiscate the items from your pack.

Warding Off Evil quest dialogue with Johann Parler

Steal the three talismans

Each piece is tucked in a busy part of town. Night is simplest because residents sleep, but the nail house can be done by day with distractions.

Steal the nail from the rafters

Start with the nail. It sits in a row of houses just north of the Emperor Charles Tavern. Target the house opposite the baker on the street toward the northern gate.

House opposite baker for holy nail in Warding Off Evil

Enter through the gate on the right, wait until no one is watching, then take the side stairs. A townswoman may sweep the yard: crouch, stay unseen, or throw stones to pull her gaze elsewhere. The upper door is a Very Easy lock.

Inside, climb the right-hand ladder to the rafters. The nail waits on a nearby table.

Holy nail on table in rafters Warding Off Evil

Steal the horseshoe above the door

The horseshoe hangs at the tailor's block south of the fountain on western Kuttenberg.

Tailor district arch and doors for horseshoe talisman

Cross the arch. On the left are two doors. The first holds the horseshoe and stays unlocked by day. The second opens the tailor's shop itself, avoid that entrance if you only want the shoe.

Daytime tip: loungers on a bench can block line of sight. If Mutt knows Bark, place him behind them and cue a bark to scatter attention, as below.

Mutt bark distraction for horseshoe theft in Kuttenberg

After you slip through the first door, go left, then turn around: the horseshoe sits atop the doorframe. Cross the arch in stealth; a lone NPC may be inside but usually misses a silent crouch. You can also scout through the street window first.

Window view into horseshoe room Warding Off Evil
Troubleshooting the horseshoe room

If someone walks into the front room, leave and wait. Keep the main door open for vision, pick a quiet beat, then repeat the Mutt bench trick and dash in for the shoe.

Steal the coin from the tavern basement

The coin hides in Hangman's Halter near the main square. We do not recommend lockpicking through the busy tavern entrance.

Hangman's Halter: trader underground route

This path is short and does not require the Kuttenberg underground map from Side questThe Thieves' Code if you follow these steps.

Enter the Trader's shop a few doors west of the tavern. Its hall cellar is calmer, the hatch is unlocked, and you can descend with little traffic.

Trader shop cellar entrance to Kuttenberg tunnels

Go downstairs, move right, then pass the hardened door into the tunnels.

Tunnel corridor from trader cellar toward Hangmans Halter

Follow the tunnel to a fork, take right, then immediately right through the stone arch.

Stone arch shortcut in Kuttenberg underground for Warding Off Evil

Past the arch, watch for stairs with a side passage: go through that door (two barrels should face you). You are now in the Hangman's Halter basement.

Turn left to a patch of loose bricks in the wall. Interact to pry them out and grab the commemorative coin from the cavity. Aside from a few onions, the basement is bare.

Commemorative coin behind bricks in Hangmans Halter basement

Exit: retrace your steps. When you reach the tunnels after the basement door, go right, then double left toward the trader cellar. Before reopening the tailor-adjacent doors, listen: a steady broom sound usually means the coast is clear.

Forging the Protective Axe

With all three pieces, visit any Kuttenberg blacksmith station or anvil. Craft the Protective Axe. The recipe consumes the stolen talismans and clears the contraband from your inventory.

Crafting Protective Axe at anvil Warding Off Evil

Alternative completion methods

The Thunderstone

If you finished Side questThe Thunderstone and still carry the Thunderstone, hand it to Johann immediately. He treats it as a valid ritual focus, so you can skip every theft. After the quest resolves you may pickpocket the stone back to keep its passive buff.

The work axe bluff

No interest in stealing? Bring a plain work axe and pass Speech or Persuasion so Johann believes you smelted his relics into steel. On success he accepts the tool and still pays.

Rewards

Return to the Emperor Charles Tavern and deliver the Protective Axe (or valid substitute outcome). You receive 150 Groschen and close Warding Off Evil.

Warding Off Evil FAQ

Warding Off Evil quest guide thumbnail

What unlocks this task?

Speak of the Devil done, then talk to Johann Parler upstairs at Emperor Charles.

Why rush the thefts?

They register as stolen. Delays or arrests risk guard confiscation.

Do I need the underground map?

Not for the trader shortcut described here. The Thieves' Code map helps elsewhere.

Thunderstone vs full theft?

Either satisfies Johann. Thunderstone skips every break-in; you can steal the stone back later.

Work axe requirements?

Bring any common work axe plus a solid Speech or Persuasion line.

Final payout?

150 Groschen for a successful hand-off at the tavern.

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