Expedition 33: All 210 Pictos Checklist

Track and collect every Pictos for Clair Obscur: Expedition 33 to enhance your characters' abilities and reach 100% completion. This complete Pictos guide shows where to find every Pictos location and how to obtain them all.

There are a total of 193 Pictos in the base game and 17 new Pictos added in Verso's Drafts DLC.

Collecting all Pictos is necessary for 100% completion but not required for any achievement. Pictos are powerful enhancements that can be equipped to customize your characters' combat abilities and playstyle.

All 210 Pictos in Clair Obscur: Expedition 33

Many Pictos can be purchased from merchants in Sacred River or from the merchant in The Reacher Checklist. Some Pictos are missable, so be sure to check our guides and follow the checklist carefully. This walkthrough covers every Pictos location including missable ones. We provide separate checklists for other collectibles like All Achievements, All Paint Cages, or All Tints.

← Back to All Games View all Expedition 33 checklists
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Verso's Drafts DLC Pictos

Pictos Name Location & Description Your notes
Alternating Critical Verso's Drafts
Candy Land - Right at the entrance, use the blue tunnel to reach
AP Discount Verso's Drafts
Reverie Path Flag - Sold by merchant 217000 Chroma required
Clea's Death Endless Tower
Defeat Clea Unleashed
Consuming Attack Verso's Drafts
Reverie Path Flag - Sold by merchant 130200 Chroma required
Damage Share Verso's Drafts
Near a lake with jumping rings - Defeat two Licorne enemies up the stairs
Double Third Verso's Drafts
Open Playground Flag - Defeat the enemy group on a cliff just below the Flag
Empowered Healer Verso's Drafts
Twisted Woods - Take the right path and continue until you find a Parkour challenge
Empowering Jumps Verso's Drafts
Complete the Seesaw challenge
Gestral Carousel - Talk to a nearby NPC and parry his attacks
First Life Endless Tower
Defeat the Chromatic Lampmaster
Licornapieds Station Flag - Defeat the Licornapieds boss
Gradient Overcharge Verso's Drafts
Reverie Path Flag - Left end of parkour challenge
Gradient Parry Verso's Drafts
Twisted Woods - Take the right path and climb the ledge past an enemy.
Longer Break Verso's Drafts
Open Playground Flag - Defeat the enemy group on a cliff just below the Flag
SOS Healing Tint Verso's Drafts
Near a lake with jumping rings - Defeat the Franctale enemy
Slowing Attack Verso's Drafts
Gestral Baths Flag - Find it on a ledge in Gestral Baths
Trigger-Happy Verso's Drafts
Defeat the Gestral balloon miniboss
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Pictos A-C

Pictos How to Obtain Your notes
Accelerating Heal The Continent
In a beach camp on an island just north of Flying Casino
Effect: Healing an ally also applies Rush for 1 turn. Cost: 5
Accelerating Last Stand Hidden Gestral Arena
Defeat the second challenge
Effect: Gain Rush if fighting alone. Cost: 3
Accelerating Shots Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator
89650 Chroma required, fight the merchant
Effect: 20% chance to gain Rush on Free Aim Shot. Cost: 3
Accelerating Tint Endless Night Sanctuary
Sold by merchant near Night Totem Flag
80040 Chroma required
Effect: Healing tints also apply Rush. Cost: 5
Aegis Revival Renoir's Drafts
Entrance Flag - Sold by merchant past a grapple point
117240 Chroma required
Effect: +1 Shield on being revived. Cost: 5
Anti-Blight The Reacher
Sold by merchant near hot air ballon past Foggy Area Flag
67350 Chroma required
Effect: Immune to Blight. Cost: 10
Anti-Burn Frozen Hearts
Defeat the Gargant at the end of the area
Or later, defeat the Gargant in Flying Manor
Effect: Immune to Burn. Cost: 15
Anti-Charm Sirene
Defeat Tisseur
Effect: Immune to Charm. Cost: 10
Anti-Freeze Frozen Hearts
Complete Paint Cage 12
Effect: Immune to Freeze. Cost: 15
Anti-Stun The Continent
Defeat Chromatic Pétank on a meadow east of Flying Casino
Effect: Immune to Stun. Cost: 5
At Death's Door Stone Wave Cliffs
Defeat the Lampmaster
Effect: Deal 50% more damage if Health is below 10%. Cost: 5
Attack Lifesteal Ancient Sanctuary
Entrance Flag - Defeat a Sakapatate in a dark alley
Effect: Recover 15% Health on Base Attack. Cost: 15
Augmented Aim Flying Waters
Noco's Hut Flag - Use the handholds to climb the large anchor in the center
Effect: 50% increased Free Aim damage. Cost: 3
Augmented Attack Spring Meadows
Grand Meadow Flag - Defeat the Chromatic Lancelier miniboss
Effect: 50% increased Base Attack damage. Cost: 7
Augmented Counter I Flying Waters
Defeat the Bourgeon boss Or later, in Renoir's Drafts, sold by merchant for 122125 Chroma
Effect: 35% increased Counterattack damage. Cost: 3
Augmented Counter II Visages
Sadness Vale - Defeat Chromatic Ramasseur
Effect: 50% increased Counterattack damage. Cost: 5
Augmented Counter III Lumiere Act III
Defeat Chromatic Echassier in Lumiere during the story sequence Missable
Effect: 75% increased Counterattack damage. Cost: 7
Augmented First Strike Esquie's Nest
Defeat Francois Or later, in Renoir's Drafts, sold by merchant for 117240 Chroma
Effect: 50% increased damage on the first hit. Once per battle. Cost: 5
Auto Death Yellow Harvest
Sold by merchant near Harverster's Hallow Flag 5320 Chroma required
Effect: Kill self on battle start. Cost: 1
Auto Powerful Floating Cemetery
Defeat Chalier, Nevron in combat and grant his final wish - All Side Quests checklist
Effect: Apply Powerful for 3 turns on battle start. Cost: 10
Auto Regen Sirene
Dancing Classes Flag - Progress into a deep chamber and find it on the ground near an enemy
Effect: Apply Regen for 3 turns on battle start. Cost: 10
Auto Rush Old Lumiere
Search around the main path during the solo section
Effect: Apply Rush for 3 turns on battle start. Cost: 10
Auto Shell Stone Wave Cliffs
Complete Hexga's Quest - All Side Quests checklist
Effect: Apply Shell for 3 turns on battle start. Cost: 10
Base Shield The Chosen Path
Defeat all bosses in The Chosen Path challenge
Effect: +1 Shield if not affected by any Shield on turn start. Cost: 20
Beneficial Contamination Falling Leaves
Resinveil Groove Flag - Sold by merchant past a grapple point
48200 Chroma required
Effect: +2 AP on applying a Status Effect. Once per turn. Cost: 15
Break Specialist Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator
81500 Chroma required, fight the merchant
Effect: Break damage is increased by 50%, but base damage is reduced by 20%. Cost: 1
Giant Bell Alley Flag - Defeat the Ultimate Sakapatate
Effect: 25% increased Break damage. Cost: 10
Breaking Attack The Monolith
Tainted Lumiere level - Defeat the Clair Obscur miniboss
Effect: Base Attack can Break. Cost: 10
Breaking Burn The Continent
Near a Bourgeon far to the west from Monoco's Station northwest portal
Effect: 25% increased Break damage on Burning enemies. Cost: 5
Breaking Counter Stone Wave Cliffs
Entrance Flag - find it near a Hexga enemy in the large open
Effect: 50% increased Break damage on Counterattack. Cost: 3
Breaking Death The Continent
Defeat Thunder Eveque east of Stone Wave Cliffs Cave
Effect: Fully charge enemy's Break Bar on death. Cost: 5
Breaking Shots Stone Wave Cliffs
Tide Caverns Flag - Parkour challenge consisting of a few pillars
Effect: 50% increased Break damage with Free Aim Shots. Cost: 1
Breaking Slow The Continent
Break a Paint Spike rock southwest of Abbest Cave
Effect: 25% increased Break damage against Slowed enemies. Cost: 5
Burn Affinity Frozen Hearts
Icebound Train Station Flag - On top of a train across the large open area
Effect: 25% increased damage on Burning Targets. Cost: 10
Burning Break Frozen Hearts
Glacial Falls Flag - Just past a path next to the Flag
Effect: Apply 3 Burn stacks on Breaking a target. Cost: 3
Burning Death Flying Manor
Defeat the Gargant close to the portal
Effect: Apply 3 Burn to all enemies on Death. Cost: 5
Burning Mark Ancient Sanctuary
Entrance Flag - Across the Pétank arena
Effect: Apply Burn on hitting a Marked enemy. Cost: 15
Burning Shots Spring Meadows
Abandoned Expeditioner Camp Flag - On left side in the blue area
Or later, in Sacred River, sold by merchant for 49391 Chroma
Effect: 20% chance to Burn on Free Aim shot. Cost: 3
Charging Alteration Flying Manor
Defeat the Gargant and use the grapple
Effect: +10% of a Gradient Charge on applying a Buff. Once per turn. Cost: 10
Charging Attack The Reacher
Near a Fading Man NPC, grapple and crawl through the gap
Effect: +15% of a Gradient Charge on Base Attack. Cost: 7
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Pictos C-E

Pictos How to Obtain Your notes
Charging Burn Renoir's Drafts
Find the item on a destroyed bridge near the merchant
Effect: +20% of a Gradient Charge on applying Burn. Once per turn. Cost: 10
Charging Counter The Reacher
Use the households around the second moving platform
Effect: +20% of a Gradient Charge on Counterattack. Cost: 10
Charging Critical Renoir's Drafts
Cross the platforms behind the area merchant
Or later, Complete full 5 stages in Endless Tower
Effect: +20% of a Gradient Charge on Critical Hit. Once per turn. Cost: 10
Charging Mark Endless Night Sanctuary
Sold by merchant near Night Totem Flag
100050 Chroma required
Effect: +20% of a Gradient Charge on hitting a Marked target. Once per turn. Cost: 10
Charging Stun Lumiere Act III
On the ground in a garden with red flowers
Effect: +5% of a Gradient Charge on hitting a Stunned enemy. Cost: 5
Charging Tint The Continent
Camp near a Stalact on a beach west of Forgotten Battlefield north portal
Effect: +5% of a Gradient Charge on using an item. Cost: 2
Charging Weakness The Reacher
Sold by merchant near hot air ballon past Foggy Area Flag
53880 Chroma required
Effect: +15% of a Gradient Charge on hitting a Weakness. Once per turn. Cost: 5
Cheater The Continent
Defeat Sprong
Effect: Always play twice in a row. Cost: 40
Clea's Life Flying Manor
Defeat Clea
Effect: On turn start, if no damage taken since last turn, recover 100% Health. Cost: 30
Cleansing Tint Spring Meadows
The Indigo Tree Flag - Defeat Eveque
Combo Attack I Forgotten Battlefield
Defeat Dualliste, a final boss of the area
Effect: Base Attack has 1 extra hit. Cost: 10
Combo Attack II The Monolith
Defeat the Chromatic Clair Obscur
Effect: Base Attack has 1 extra hit. Cost: 20
Combo Attack III Dark Gestral Arena
Defeat the first three challenges and talk to nearby NPCs
Effect: Base Attack has 1 extra hit. Cost: 30
Confident Stone Wave Cliffs
Entrance Flag - Defeat the Hexga in a large open area
Effect: Take 50% less damage, but can't be Healed. Cost: 20
Confident Fighter Visages
Path of Joy - Just right from the large skull
Effect: 30% increased damage, but can't be Healed. Cost: 15
Critical Break The Continent
Break a Paint Spike rock on a land shore northwest of Visages
Effect: 25% increased Break damage on Critical Hits. Cost: 5
Critical Burn Endless Night Sanctuary
Sold by merchant near Night Totem Flag
116725 Chroma required
Effect: 25% increased Critical Chance on Burning enemies. Cost: 5
Critical Moment Gestral Village
Sold by merchant in Gestral Bazaar 5520 Chroma required
Effect: 50% increased Critical Chance if Health is below 30%. Cost: 5
Critical Stun Sacred River
Sold by merchant in Sacred River 53880 Chroma required, fight the merchant
Effect: 100% on Critical Chance on hitting a Stunned target. Cost: 5
Critical Vulnerability The Continent
Hidden camp on a west side of a small bay above Floating Cemetery
Effect: 25% increased Critical Chance on Defenceless enemies. Cost: 5
Critical Weakness Endless Tower
Complete full 6 stages in Endless Tower
Effect: 25% increased Critical Chance on Weakness. Cost: 5
Dead Energy I The Continent
Near Dark Shores portal
Effect: +3 AP on killing an enemy. Cost: 2
Dead Energy II Spring Meadows
Abandoned Expeditioner Camp Flag - On a bridge inside the blue area
Effect: +3 AP on killing an enemy. Cost: 2
Death Bomb Yellow Harvest
Harvester's Hallow Flag - on a right side of the large open area
Effect: On Death, deal damage to all enemies. Cost: 5
Defensive Mode Stone Wave Cliffs
Defeat the Lampmaster for the first time - later, return to the arena
Effect: On receiving damage, consume 1 AP to take 30% less damage, if possible. Cost: 1
Obtained after unlocking Lune
Effect: Gain 1 AP on Perfect Dodge. Once per turn. Cost: 1
Double Burn Sacred River
Sold by merchant in Sacred River 89800 Chroma required, fight the merchant
Effect: On applying a Burn stack, apply a second one. Cost: 30
Double Mark Sirene
Crumbling Path Flag - Sold by merchant past handholds 42400 Chroma required
Effect: Mark requires 1 more hit to be removed. Cost: 20
Draining Cleanse The Reacher
Use a grapple point near enemy group and then go down the rope
Effect: Consume 1 AP to prevent Status Effects application, if possible. Cost: 15
Effective Heal Sirene
Dancing Classes - Defeat the Chromatic Greatsword Cultist and search the area
Effect: Double all Heals received. Cost: 30
Effective Support The Continent
Fly northeast-east from Sirene above the mainland and search on the ground
Effect: +2 AP on using an item. Cost: 5
Empowering Attack Spring Meadows
The Indigo Tree Flag - On a ledge close to the area exit portal Or later, in Sacred River, sold by merchant for 67350 Chroma
Effect: Gain Powerful for 1 turn on Base Attack. Cost: 10
Empowering Break Flying Manor
Search the area around the Cruler after using the elevator
Effect: Gain Powerful on Breaking a target. Cost: 3
Empowering Dodge The Continent
On the ground in a camp near Endless Night Sanctuary portal
Effect: 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. Cost: 5
Empowering Last Stand Hidden Gestral Arena
Defeat the fourth challenge
Effect: Gain Powerful if fighting alone. Cost: 3
Empowering Parry The Monolith
Complete Paint Cage 11
Or later, in Flying Manor, sold by merchant for 97800 Chroma
Effect: Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. Cost: 5
Empowering Tint Forgotten Battlefield
Battlefield Flag - Go right from the Fading Woman NPC Or later, in Endless Tower, fully complete 8 Stages
Effect: Healing Tints also apply Powerful. Cost: 5
Energetic Healer Flying Manor
Central Plaza Flag - After using the rope on the left path from the Flag
Effect: +2 AP on Healing an Ally. Once per turn. Cost: 10
Energising Attack I Yellow Harvest
Yellow Spire Wrecks Flag - Defeat Glaise Or later, in Renoir's Drafts, sold by merchant for 144650 Chroma
Effect: +1 AP on Base Attack. Cost: 10
Energising Attack II Sirene
Crumbling Path Flag - Sold by merchant past handholds 37100 Chroma required
Effect: +1 AP on Base Attack. Cost: 15
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Pictos E-G

Pictos How to Obtain Your notes
Energising Break Flying Waters
Lumieran Street Flag - Defeat the Chromatic Troubadour and search the area
Effect: +3 AP on breaking an enemy. Cost: 3
Energising Burn Frozen Hearts
Icebound Train Station Flag - Far beyond the Flag, defeat a Chromatic Veilleur
Effect: +1 AP on applying Burn. Once per turn. Cost: 10
Energising Cleanse The Monolith
Tainted Meadows level - Sold by merchant after second cutscene 40800 Chroma required, fight the merchant
Effect: Dispel the first negative Status Effect received and gain 2 AP. Cost: 10
Energising Death Forgotten Battlefield
Fort Ruins Flag - In a room beside the Flag Or later, sold by merchant in Monoco's Station after completing his Eternal Ice delivery quest for 58800 Chroma
Effect: On death, +4 AP to allies. Cost: 5
Energising Gradient The Continent
Defeat a Frost Evoque northwest of Forgotten Battlefield north portal
Effect: +1 AP per Gradient Charge consumed. Cost: 10
Energising Heal The Continent
In a camp beside Endless Tower portal with an enemy group
Effect: On Healing an ally, also give 2 AP. Cost: 10
Energising Jump Ancient Sanctuary
Entrance Flag - Across the Pétank arena to the west of the Flag
Effect: +1 AP on Jump Counterattack. Cost: 5
Energising Pain Stone Wave Cliffs
Entrance Flag - Defeat an enemy group on the left past a grapple point
Effect: No longer gain AP on Parry. +1 AP on getting hit. Cost: 10
Energising Parry Forgotten Battlefield
Defeat the Chromatic Luster - Go right from the Fading Woman NPC Or later, in Renoir's Drafts, sold by merchant for 170975 Chroma
Effect: +1 AP on successful Parry. Cost: 15
Energising Powerful Lumiere Act III
After reaching the rooftops, guse the grapple point and descend down
Effect: Give 2 AP on applying Powerful. Cost: 10
Energising Revive Stone Wave Cliffs Cave
Defeat the Chromatic Hexga at the end of the area
Effect: +3 AP to all allies when revived. Cost: 5
Energising Rush Endless Tower
Complete full 2 stages in Endless Tower
Effect: Give 2 AP on applying Rush. Cost: 10
Energising Shell The Continent
Fly east from Stone Wave Cliffs Cave portal and break the Paint Spike rock
Effect: Give 2 AP on applying Shell. Cost: 10
Energising Shots Flying Manor
Defeat Goblu and search the nearby room
Effect: 20% chance to gain 1 AP on Free Aim shot. Cost: 10
Energising Start I The Continent
On a beach, just north of a Gestral Village
Effect: +1 AP on battle start. Cost: 5
Energising Start II Ancient Sanctuary
Entrance Flag - East of the Flag, after a narrow path in the right corner
Effect: +1 AP on battle start. Cost: 10
Energising Start III Esquie's Nest
Finish up with Esquie and Francois and search behind the grapple point
Effect: +1 AP on battle start. Cost: 15
Energising Start IV Forgotten Battlefield
After crossing the gate, search on the right
Effect: +1 AP on battle start. Cost: 20
Energising Stun Flying Manor
Complete Paint Cage 18
Effect: +1 AP on hitting a Stunned target with a Skill. Cost: 10
Energising Turn Sacred River
Sold by merchant in Sacred River 89800 Chroma required, fight the merchant - Or later sold by merchant in Renoir's Drafts for 195400 Chroma
Effect: +1 AP on turn start. Cost: 20
Energy Master The Continent
Defeat Serpenphare
Effect: Every AP gain is increased by 1. Cost: 40
Enfeebling Attack The Monolith
Tainted Hearts level - on the ground near a merchant
Effect: Base Attack applies Powerless for 1 turn. Cost: 10
Enfeebling Mark Stone Wave Cliffs
Flooded Building Flag - Defeat the Hexga
Effect: Marked targets deal 30% less damage. Cost: 10
Exhausting Power Stone Wave Cliffs Cave
In the Chromatic Hexga area, on the ground
Effect: 50% increased damage if Exhausted. Cost: 2
Exposing Attack Flying Waters
Noco's Hut - Sold by merchant 3600 Chroma required, fight the merchant
Exposing Break The Reacher
Sold by merchant near hot air ballon past Foggy Area Flag 53880 Chroma required
Effect: Apply Defenceless on Break. Cost: 5
Faster Than Strong Lumiere Act III
Defeat the Creation
Effect: Always play twice in a row, but deal 50% less damage. Cost: 10
First Offensive Abbest Cave
Defeat the Chromatic Abbest, final boss of the area
Effect: First hit dealt and taken deals 50% more damage. Cost: 5
First Strike Stone Wave Cliffs
Paintress Shrine - use the grapple to cut east and search the corner
Effect: Play first. Cost: 10
Fueling Break The Continent
Just east of the The Carousel Or later, in Endless Tower, fully complete 7 Stages
Effect: Breaking a target doubles its Burn amount. Cost: 5
Full Strength Lumiere Act III
Sold by merchant near Lumiere's Gardens 53200 Chroma required, fight the merchant
Effect: 25% increased damage on full Health. Cost: 15
Glass Cannon Visages
Sadness Vale - Defeat Chromatic Ramasseur and search the arena Or later, in Sacred River, sold by merchant for 67350 Chroma
Gradient Break Endless Night Sanctuary
In a dark corner near the Grandis Engineer
Effect: +50% of a Gradient Charge on Breaking a target. Cost: 5
Gradient Breaker Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator 97800 Chroma required, fight the merchant
Effect: 50% chance to apply Mark when attacking a Marked target. Cost: 5
Gradient Fighter Lumiere Act III
Search near enemy group next to Lumiere's Gardens
Effect: +25% increased damage with Gradient Attacks. Cost: 5
Greater Defenceless The Monolith
Tainted Hearts level - Sold by merchant after handholds 47600 Chroma required, fight the merchant
Effect: +15% to Defenceless damage amplification. Cost: 15
Greater Powerful Sirene
Crumbling Path Flag - Sold by merchant past handholds 37100 Chroma required
Effect: +15% to Powerful damage increase. Cost: 10
Greater Powerless Endless Tower
Fully complete 10 Stages in Endless Tower
Effect: +15% to Powerless damage reduction. Cost: 15
Greater Rush Monoco's Station
Sold by merchant 85750 Chroma required - deliver Eternal Ice from Frozen Hearts to a merchant
Effect: +25% Rush Speed increase. Cost: 10
Greater Shell Sirene
Dancing Classes Flag - In a large room with Chromatic Greatsword Cultist
Effect: +10% to Shell damage reduction. Cost: 10
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Pictos H-W

Pictos How to Obtain Your notes
Greater Slow Sky Island
Climb up the wall to find it at the end of a sidewalk
Effect: +15% to Slow Speed reduction. Cost: 15
Healing Boon The Reacher
Use a grapple point and a rope after using two moving platforms
Effect: Heal 15% HP on applying a buff. Cost: 10
Healing Counter Old Lumiere
Entrance Flag - Sold by merchant 20400 Chroma require
Effect: Recover 25% Health on Counterattack. Cost: 10
Healing Death Old Lumiere
Manor Gardens Flag - use a path in the right corner and climb the wall
Effect: On death, the rest of the Expedition recover all Health. Cost: 5
Healing Fire Sirene
Crumbling Path Flag - Use the rope, grapple point and a hole in the wall to reach
Effect: Recover 25% Health when attacking a Burning target. Once per turn. Cost: 10
Healing Mark Gestral Village
Sold by black market merchant in Gestral Bazaar 9200 Chroma required
Effect: Recover 25% Health on hitting a Marked enemy. Once per turn. Cost: 20
Healing Parry Stone Quarry
Complete the Troubadour Quest - All Side Quests checklist
Effect: Recover 3% Health on Parry. Cost: 5
Healing Share Visages
Plazza Flag - Sold by merchant 19200 Chroma required
Effect: Receive 15% of all Heals affecting other characters. Cost: 5
Healing Stun Lumiere Act III
After completing the Opera House, use the grapple and search near an enemy group
Effect: Recover 5% Health on hitting a Stunned target. Cost: 10
Healing Tint Energy Stone Wave Cliffs
Flooded Building Flag - expore the optional path with broken buildings
Effect: Healing Tints also give 1 AP. Cost: 1
Immaculate Visages
Defeat the Mask Keeper, the final boss of the area
Effect: 30% increased damage until a hit is received. Cost: 10
In Medias Res Dark Shores
Reach the end of the beach
Effect: +3 Shields on Battle Start, but max Health is halved. Cost: 10
Inverted Affinity Forgotten Battlefield
Sold by merchant past the main battlefield area 9870 Chroma required
Effect: Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. Cost: 5
Last Stand Critical Hidden Gestral Arena
Defeat the first challenge
Effect: 100% Critical Chance while fighting alone. Cost: 3
Longer Burn Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator 142625 Chroma required, fight the merchant
Effect: Burn duration is increased by 2. Cost: 15
Longer Powerful Old Lumiere
Entrance Flag - Sold by merchant 20400 Chroma required
Effect: On applying Powerful, its duration is increased by 2. Cost: 10
Longer Rush The Continent
On a mountainside southwest of the Frozen Cliffs
Effect: On applying Rush, its duration is increased by 2. Cost: 10
Longer Shell Forgotten Battlefield
Defeat an enemy group just after the grand gate. Or later, pick up in The Reacher in a small alcove in the rocky mountain area.
Effect: On applying Shell, its duration is increased by 2. Cost: 10
Marking Break Endless Night Sanctuary
Sold by merchant near Night Totem Flag 80040 Chroma required
Effect: Apply Mark on Break. Cost: 5
Marking Shots Flying Waters
In a corner of a large room before Noco's Hut Flag
Effect: 20% chance to apply Mark on Free Aim shot. Cost: 3
Painted Power The Monolith
Defeat the Paintress
Effect: Damage can exceed 9999. Cost: 5
Painter Flying Manor
Use the stairs and the grapple from the Eveque room
Effect: Convert all Physical damage to Void damage. Cost: 10
Perilous Parry Stone Wave Cliffs
Tide Caverns Flag - Defeat the Gold Chevalier in a far corner room
Effect: +1 AP on Parry, but damage received is doubled. Cost: 5
Piercing Shot Ancient Sanctuary
Gestral Totem Flag - On a far edge of the room, behind a Paint Spike rock
Effect: 25% increased Free Aim damage. Free Aim shots ignore Shields. Cost: 2
Powered Attack Visages
Anger Vale - After activating the mouth, turn right and defeat the enemy
Effect: On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. Cost: 10
Powerful Heal Endless Night Sanctuary
Sold by merchant near Night Totem Flag 80040 Chroma required, fight the merchant
Effect: Healing an ally also applies Powerful for 1 turn. Cost: 5
Powerful Mark Flying Manor
Central Plaza Flag - Found on a path to Goblu boss fight.
Effect: Gain Powerful on hitting a Marked enemy. Cost: 5
Powerful On Shell Sirene
Dancing Classes Flag - Progress into a deep chamber and find it on the ground near an enemy
Effect: Apply Powerful on applying Shell. Cost: 10
Powerful Revive The Continent
Defeat the Chromatic Bruler north of Gestral Village
Effect: Apply Powerful for 3 turns when revived. Cost: 3
Powerful Shield Endless Night Sanctuary
Sold by merchant near Night Totem Flag 80040 Chroma required, fight the merchant
Effect: 10% increased damage per Shield Point on self. Cost: 5
Powerful Shots Gestral Village
Gestral Arena Flag - break a Paint Spike rock to the right of Arena entrance
Effect: 20% chance to gain Powerful on Free Aim shot. Cost: 3
Pro Retreat Camp
Find 9 Lost Gestrals
Effect: Allows Flee to be instantaneous. Cost: 40
Protecting Attack Endless Night Sanctuary
Sold by merchant near Night Totem Flag 100050 Chroma required
Effect: Gain Shell for 1 turn on Base Attack. Cost: 10
Protecting Death Sirene
Use the grapple points near the Mime in Sirene
Effect: On death, allies gain Shell. Cost: 5
Protecting Heal The Reacher
Sold by merchant near hot air ballon past Foggy Area Flag 53880 Chroma required
Effect: Healing an ally also applies Shell for 1 turn. Cost: 5
Protecting Last Stand Hidden Gestral Arena
Defeat the third challenge
Effect: Gain Shell if fighting alone. Cost: 3
Protecting Shots Flying Manor
Use the stairs near the portal. Use the rope to reach lower parts and search around the area
Effect: 20% chance to gain Shell on Free Aim shot. Cost: 3
Protecting Tint The Reacher
In a corner after you use a platform to reach the wooden foggy area
Effect: Healing Tints also apply Shell. Cost: 5
Defeat the Chromatic Cruler
Effect: Play again on Breaking a target. Cost: 3
Random Defense The Monolith
Tainted Sanctuary level - Complete Paint Cage 20
Effect: Damage taken is randomly multiplied by a value between 50% and 200%. Cost: 5
Recovery Red Woods
Complete Benisseur Quest - All Side Quests checklist
Effect: Recovers 10% Health on turn start. Cost: 10
Rejuvenating Revive Stone Wave Cliffs
Tide Caverns Flag - search northwest after breaking a nearby Paint Spike rock
Effect: Apply Regen for 3 turns when revived. Cost: 3
Revive Paradox Old Lumiere
Defeat Chromatic Danseuse after descending a rope
Effect: Play immediately when revived. Cost: 5
Revive Tint Energy Sacred River
Sold by merchant in Sacred River 67350 Chroma required, fight the merchant
Effect: Revive Tints also give 3 AP. Cost: 10
Rewarding Mark Sacred River
Sold by merchant in Sacred River 53880 Chroma required, fight the merchant
Effect: +2 AP on dealing damage to a Marked target. Once per turn. Cost: 5
Roulette Gestral Village
Find the casino door and speak with the bouncer NPC. Try various answers to get the Pictos
Effect: Every hit has a 50% chance to deal either 50% or 200% damage. Cost: 5
Rush On Powerful Endless Tower
Fully complete 9 Stages in Endless Tower
SOS Power Stone Wave Cliffs
Paintress Shrine Flag - Go northeast and find it on a ledge in the small stone maze area
Effect: Apply Powerful when falling below 50% Health. Cost: 5
SOS Rush Falling Leaves
Near the Chromatic Ballet
Effect: Apply Rush when falling below 50% Health. Cost: 5
SOS Shell Flying Waters
On a ledge past a ramp in a room with Paint Cage 1
Effect: Apply Shell when falling below 50% Health. Cost: 5
Second Chance The Monolith
Defeat Renoir at Monolith's Peak
Effect: Revive with 100% Health. Once per battle. Cost: 40
Shared Care The Continent
On an island with The White Tree portal
Effect: When healing an ally, also Heal self for 50% of that value. Cost: 10
Shell On Rush Endless Night Sanctuary
Sold by merchant near Night Totem Flag 100050 Chroma required, fight the merchant
Effect: Apply Shell on applying Rush. Cost: 10
Shield Affinity Sacred River
Sold by merchant in Sacred River 78575 Chroma required, fight the merchant
Effect: 30% increased damage while having Shields, but receiving any damage always removes all Shields. Cost: 15
Shielding Death The Crows
Defeat Chromatic Chapelier
Effect: On death, allies gain 3 Shield points. Cost: 10
Shielding Tint The Continent
Hidden in ruins on a peninsula southwest from the Boat Graveyard portal
Effect: Healing Tints also add 2 Shields. Cost: 10
Shortcut Renoir's Drafts
Entrance Flag - defeat the enemy in an area with a merchant after a grapple point
Effect: Immediately play when falling below 30% Health. Once per battle. Cost: 5
Slowing Break Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator 97800 Chroma required, fight the merchant
Effect: Apply Slow on Break. Cost: 5
Sniper The Reacher
Defeat a group of enemies in a snowy area
Effect: First Free Aim shot each turn deals 200% increased damage and can Break. Cost: 15
Solidifying Sacred River
Sold by merchant in Sacred River 67350 Chroma required, fight the merchant
Effect: +2 Shields when the character's Health falls below 50%. Once per battle. Cost: 10
Solo Fighter Hidden Gestral Arena
Defeath the fourth challenge Or later, in Renoir's Drafts, sold by merchant for 97700 Chroma
Effect: Deal 50% more damage if fighting alone. Cost: 1
Staggering Attack Flying Waters
Coral Cave Flag - Search the corner next to the Flag
Effect: 50% increased Break damage on Base Attack. Cost: 1
Stay Marked Flying Manor
Central Plaza Flag - Sold by merchant after taking the elevator 122250 Chroma required, fight the merchant
Effect: 50% chance to apply Mark when attacking a Marked target. Cost: 10
Stun Boost Sacred River
Sold by merchant in Sacred River 67350 Chroma required, fight the merchant
Effect: 30% increased damage on stunned targets. Cost: 10
Survivor Monoco's Station
Sold by merchant 98000 Chroma required, deliver Eternal Ice from Frozen Hearts to a merchant
Effect: Prevents death, leaving 1 HP instead. Once per battle.. Cost: 20
Sweet Kill Renoir's Drafts
Entrance Flag - Sold by merchant past a grapple point 107471 Chroma required
Effect: Recover 50% Health upon killing an enemy. Cost: 5
Tainted The Reacher
Sold by merchant near hot air ballon past Foggy Area Flag 49391 Chroma required
Effect: 15% increased damage for each Status Effect on Self. Cost: 3
Teamwork Yellow Harvest
Sold by merchant near Harverster's Hallow Flag 9120 Chroma required, fight the merchant
Effect: 10% increased damage while all allies are alive. Cost: 5
The One Sunless Cliffs
Defeat the Mime
Effect: Max Health is reduced to 1.. Cost: 1
Time Tint Old Lumiere
Right Street Flag - Deep into the Right Street, find it near a rocks Or later, in Endless Tower, fully complete 4 Stages
Effect: Energy Tints also apply Rush. Cost: 10
Sold by merchant near Night Totem Flag 80040 Chroma required
Effect: After a Free Aim shot hit, Base Attack damage is increased by 50% for one turn.. Cost: 5
Warming Up The Continent
Just in front of the Coastal Cave portal - Defeat the Gross Tete boss fight
Effect: 5% increased damage per turn (can stack up to 5 times). Cost: 15
Weakness Gain The Monolith
Tainted Cliffs level - use the grapple and find a statue. Go right and search the area
Effect: Gives +1 AP on hitting an Enemy's weakness. Cost: 3

Best Pictos in Expedition 33 in 2026

Painted Power

Earned by defeating The Paintress, Painted Power is essential for breaking through damage limitations in late-game content. This Pictos provides a substantial 1,844 Health bonus passively and costs 5 Lumina Points to activate its powerful effect.

Pictos Effect: "Damage can exceed 9,999."

Cheater

Obtained by defeating Sprong, Cheater is one of the most powerful combat Pictos available. You'll need Esquie's fly or swim ability to reach this boss. The Pictos offers passive bonuses to both Health and Speed, making it valuable for multiple character builds.

Pictos Effect: "Always play twice in a row." Cost: 40 Lumina Points

Clea's Life

Dropped as a reward for defeating Clea in Flying Manor, Clea's Life provides exceptional survivability with its massive 5,591 Health bonus. This Pictos is perfect for builds focused on defensive play and sustained combat effectiveness.

Pictos Effect: "On turn start, if no damage taken since last turn, recover 100% Health." Cost: 30 Lumina Points

Second Chance

Acquired by defeating Renoir at Tower Peak in The Monolith (level 16) or Création near Grour in Renoir's Drafts (level 31). Second Chance provides excellent passive bonuses with 1,107 Health and 8% Critical Rate, making it versatile for both defensive and offensive builds.

Pictos Effect: "Revive with 100% Health. Once per battle." Cost: 40 Lumina Points

Energy Master

Rewarded for defeating Serpenphare on The Continent, Energy Master requires Esquie's fly ability to access. This Pictos significantly enhances your ability management by increasing every AP gain. While it offers a Health bonus passively, its true value lies in accelerating your action economy during combat.

Pictos Effect: "Every AP gain is increased by 1." Cost: 40 Lumina Points

Expedition 33 Pictos FAQ

How many Pictos are in Expedition 33?

There are 193 Pictos in the base game of Expedition 33. With the Verso's Drafts DLC update, the total increases to 210 Pictos (193 base + 17 DLC). Collecting all Pictos is necessary for 100% completion but not required for any achievement.

How many Pictos were added in Verso's Drafts DLC update?

The Verso's Drafts DLC update added 17 new Pictos to Expedition 33. These include powerful new enhancements like Alternating Critical, AP Discount, Consuming Attack, Damage Share, and others. All DLC Pictos are tracked in the Verso's Drafts DLC Pictos section above.

How can I deal more than 9999 damage?

Use the Painted Power Pictos available after you defeat The Paintress. This powerful Pictos allows you to break the 9999 damage cap, enabling much higher damage output for your characters. The Painted Power Pictos is essential for dealing maximum damage in late-game content.

I found a Pictos in a different location than this checklist. Why?

Some items like Pictos or weapons also have secondary or tertiary locations. If you don't find them in their main location, you can pick them up elsewhere later. The checklist shows the primary location where each Pictos can be found, but many items have multiple sources throughout the game.

Are any Pictos missable in Expedition 33?

Yes, some Pictos are missable if you progress through certain story sections without collecting them first. However, many Pictos can be purchased from the Rancher merchant in The Reacher if you miss them initially. Always check our guides and follow the checklist carefully to avoid missing any Pictos.

How do I use the All Pictos checklist?

Our All Pictos Checklist features auto-save functionality - your progress is automatically saved locally in your browser with no login required. Simply check off Pictos as you collect them, and your progress will be preserved when you return. The checklist organizes all 210 Pictos by category and includes links to detailed locations.

Where can I buy Pictos in Expedition 33?

Many Pictos can be purchased from the Rancher merchant in The Reacher. Some Pictos are only available through specific quests, boss fights, or exploration. Check each Pictos entry in the checklist for its specific location and acquisition method.

What are the best Pictos in Expedition 33?

The top 5 best Pictos in Expedition 33 are Painted Power (breaks 9999 damage cap), Cheater (double turns), Clea's Life (health recovery), Second Chance (revive), and Energy Master (AP gain boost). See our Best Pictos in Expedition 33 in 2026 section above for detailed information about each.

How do I get the Painted Power Pictos?

Painted Power is earned by defeating The Paintress boss. This essential Pictos breaks the 9999 damage cap, allowing damage to exceed that limit. It provides a 1,844 Health bonus passively and costs only 5 Lumina Points to activate its powerful effect.

Where do I find the Cheater Pictos?

Cheater Pictos is obtained by defeating Sprong boss. You'll need Esquie's fly or swim ability to reach this boss. Cheater allows you to always play twice in a row for 40 Lumina Points, making it one of the most powerful combat Pictos available. It also provides passive Health and Speed bonuses.

What is the Second Chance Pictos?

Second Chance Pictos allows you to revive with 100% Health once per battle for 40 Lumina Points. You can obtain it by defeating Renoir at Tower Peak in The Monolith (level 16) or Création near Grour in Renoir's Drafts (level 31). It also provides 1,107 Health and 8% Critical Rate bonuses passively.

How do I get the Energy Master Pictos?

Energy Master Pictos is rewarded for defeating Serpenphare boss on The Continent. You'll need Esquie's fly ability to access this boss. Energy Master increases every AP gain by 1 for 40 Lumina Points, significantly enhancing your ability management during combat. It also provides a Health bonus passively.