Verso's Drafts DLC Pictos
| ✓ | Pictos Name | Location & Description | Your notes |
|---|---|---|---|
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Alternating Critical
Verso's Drafts
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Candy Land - Right at the entrance, use the blue tunnel to reach
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AP Discount
Verso's Drafts
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Reverie Path Flag - Sold by merchant
217000 Chroma required
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Clea's Death
Endless Tower
|
Defeat Clea Unleashed
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Consuming Attack
Verso's Drafts
|
Reverie Path Flag - Sold by merchant
130200 Chroma required
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Damage Share
Verso's Drafts
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Near a lake with jumping rings - Defeat two Licorne enemies up the stairs
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Double Third
Verso's Drafts
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Open Playground Flag - Defeat the enemy group on a cliff just below the Flag
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Empowered Healer
Verso's Drafts
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Twisted Woods - Take the right path and continue until you find a Parkour challenge
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Empowering Jumps
Verso's Drafts
|
Complete the Seesaw challenge
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Feint
Verso's Drafts
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Gestral Carousel - Talk to a nearby NPC and parry his attacks
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First Life
Endless Tower
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Defeat the Chromatic Lampmaster
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Frenzy
Verso's Drafts
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Licornapieds Station Flag - Defeat the Licornapieds boss
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Gradient Overcharge
Verso's Drafts
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Reverie Path Flag - Left end of parkour challenge
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Gradient Parry
Verso's Drafts
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Twisted Woods - Take the right path and climb the ledge past an enemy.
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Longer Break
Verso's Drafts
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Open Playground Flag - Defeat the enemy group on a cliff just below the Flag
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SOS Healing Tint
Verso's Drafts
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Near a lake with jumping rings - Defeat the Franctale enemy
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Slowing Attack
Verso's Drafts
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Gestral Baths Flag - Find it on a ledge in Gestral Baths
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Trigger-Happy
Verso's Drafts
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Defeat the Gestral balloon miniboss
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Pictos A-C
| ✓ | Pictos | How to Obtain | Your notes |
|---|---|---|---|
|
Accelerating Heal
The Continent
|
In a beach camp on an island just north of Flying Casino
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Effect: Healing an ally also applies Rush for 1 turn.
Cost: 5
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Accelerating Last Stand
Hidden Gestral Arena
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Defeat the second challenge
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Effect: Gain Rush if fighting alone.
Cost: 3
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Accelerating Shots
Flying Manor
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Central Plaza Flag - Sold by merchant after taking the elevator
89650 Chroma required, fight the merchant |
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Effect: 20% chance to gain Rush on Free Aim Shot.
Cost: 3
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Accelerating Tint
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
80040 Chroma required |
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Effect: Healing tints also apply Rush.
Cost: 5
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Aegis Revival
Renoir's Drafts
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Entrance Flag - Sold by merchant past a grapple point
117240 Chroma required |
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Effect: +1 Shield on being revived.
Cost: 5
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Anti-Blight
The Reacher
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Sold by merchant near hot air ballon past Foggy Area Flag
67350 Chroma required |
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Effect: Immune to Blight.
Cost: 10
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Anti-Burn
Frozen Hearts
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Defeat the Gargant at the end of the area
Or later, defeat the Gargant in Flying Manor |
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Effect: Immune to Burn.
Cost: 15
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Anti-Charm
Sirene
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Defeat Tisseur
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Effect: Immune to Charm.
Cost: 10
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Anti-Freeze
Frozen Hearts
|
Complete Paint Cage 12
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Effect: Immune to Freeze.
Cost: 15
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Anti-Stun
The Continent
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Defeat Chromatic Pétank on a meadow east of Flying Casino
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Effect: Immune to Stun.
Cost: 5
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At Death's Door
Stone Wave Cliffs
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Defeat the Lampmaster
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Effect: Deal 50% more damage if Health is below 10%.
Cost: 5
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Attack Lifesteal
Ancient Sanctuary
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Entrance Flag - Defeat a Sakapatate in a dark alley
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Effect: Recover 15% Health on Base Attack.
Cost: 15
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Augmented Aim
Flying Waters
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Noco's Hut Flag - Use the handholds to climb the large anchor in the center
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Effect: 50% increased Free Aim damage.
Cost: 3
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Augmented Attack
Spring Meadows
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Grand Meadow Flag - Defeat the Chromatic Lancelier miniboss
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Effect: 50% increased Base Attack damage.
Cost: 7
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Augmented Counter I
Flying Waters
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Defeat the Bourgeon boss
Or later, in Renoir's Drafts, sold by merchant for 122125 Chroma
|
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Effect: 35% increased Counterattack damage.
Cost: 3
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Augmented Counter II
Visages
|
Sadness Vale - Defeat Chromatic Ramasseur
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Effect: 50% increased Counterattack damage.
Cost: 5
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Augmented Counter III
Lumiere Act III
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Defeat Chromatic Echassier in Lumiere during the story sequence
Missable
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Effect: 75% increased Counterattack damage.
Cost: 7
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Augmented First Strike
Esquie's Nest
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Defeat Francois
Or later, in Renoir's Drafts, sold by merchant for 117240 Chroma
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Effect: 50% increased damage on the first hit. Once per battle.
Cost: 5
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Auto Death
Yellow Harvest
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Sold by merchant near Harverster's Hallow Flag
5320 Chroma required
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Effect: Kill self on battle start.
Cost: 1
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Auto Powerful
Floating Cemetery
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Defeat Chalier, Nevron in combat and grant his final wish - All Side Quests checklist
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Effect: Apply Powerful for 3 turns on battle start.
Cost: 10
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Auto Regen
Sirene
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Dancing Classes Flag - Progress into a deep chamber and find it on the ground near an enemy
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Effect: Apply Regen for 3 turns on battle start.
Cost: 10
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Auto Rush
Old Lumiere
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Search around the main path during the solo section
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Effect: Apply Rush for 3 turns on battle start.
Cost: 10
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Auto Shell
Stone Wave Cliffs
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Complete Hexga's Quest - All Side Quests checklist
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Effect: Apply Shell for 3 turns on battle start.
Cost: 10
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Base Shield
The Chosen Path
|
Defeat all bosses in The Chosen Path challenge
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Effect: +1 Shield if not affected by any Shield on turn start.
Cost: 20
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Beneficial Contamination
Falling Leaves
|
Resinveil Groove Flag - Sold by merchant past a grapple point
48200 Chroma required |
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Effect: +2 AP on applying a Status Effect. Once per turn.
Cost: 15
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Break Specialist
Flying Manor
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Central Plaza Flag - Sold by merchant after taking the elevator
81500 Chroma required, fight the merchant |
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Effect: Break damage is increased by 50%, but base damage is reduced by 20%.
Cost: 1
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Breaker
Ancient Sanctuary
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Giant Bell Alley Flag - Defeat the Ultimate Sakapatate
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Effect: 25% increased Break damage.
Cost: 10
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Breaking Attack
The Monolith
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Tainted Lumiere level - Defeat the Clair Obscur miniboss
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Effect: Base Attack can Break.
Cost: 10
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Breaking Burn
The Continent
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Near a Bourgeon far to the west from Monoco's Station northwest portal
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Effect: 25% increased Break damage on Burning enemies.
Cost: 5
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Breaking Counter
Stone Wave Cliffs
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Entrance Flag - find it near a Hexga enemy in the large open
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Effect: 50% increased Break damage on Counterattack.
Cost: 3
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Breaking Death
The Continent
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Defeat Thunder Eveque east of Stone Wave Cliffs Cave
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Effect: Fully charge enemy's Break Bar on death.
Cost: 5
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Breaking Shots
Stone Wave Cliffs
|
Tide Caverns Flag - Parkour challenge consisting of a few pillars
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Effect: 50% increased Break damage with Free Aim Shots.
Cost: 1
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Breaking Slow
The Continent
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Break a Paint Spike rock southwest of Abbest Cave
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Effect: 25% increased Break damage against Slowed enemies.
Cost: 5
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Burn Affinity
Frozen Hearts
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Icebound Train Station Flag - On top of a train across the large open area
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Effect: 25% increased damage on Burning Targets.
Cost: 10
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Burning Break
Frozen Hearts
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Glacial Falls Flag - Just past a path next to the Flag
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Effect: Apply 3 Burn stacks on Breaking a target.
Cost: 3
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Burning Death
Flying Manor
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Defeat the Gargant close to the portal
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Effect: Apply 3 Burn to all enemies on Death.
Cost: 5
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Burning Mark
Ancient Sanctuary
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Entrance Flag - Across the Pétank arena
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Effect: Apply Burn on hitting a Marked enemy.
Cost: 15
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Burning Shots
Spring Meadows
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Abandoned Expeditioner Camp Flag - On left side in the blue area
Or later, in Sacred River, sold by merchant for 49391 Chroma |
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Effect: 20% chance to Burn on Free Aim shot.
Cost: 3
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Charging Alteration
Flying Manor
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Defeat the Gargant and use the grapple
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Effect: +10% of a Gradient Charge on applying a Buff. Once per turn.
Cost: 10
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Charging Attack
The Reacher
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Near a Fading Man NPC, grapple and crawl through the gap
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Effect: +15% of a Gradient Charge on Base Attack.
Cost: 7
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Pictos C-E
| ✓ | Pictos | How to Obtain | Your notes |
|---|---|---|---|
|
Charging Burn
Renoir's Drafts
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Find the item on a destroyed bridge near the merchant
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Effect: +20% of a Gradient Charge on applying Burn. Once per turn.
Cost: 10
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Charging Counter
The Reacher
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Use the households around the second moving platform
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Effect: +20% of a Gradient Charge on Counterattack.
Cost: 10
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Charging Critical
Renoir's Drafts
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Cross the platforms behind the area merchant
Or later, Complete full 5 stages in Endless Tower |
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Effect: +20% of a Gradient Charge on Critical Hit. Once per turn.
Cost: 10
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Charging Mark
Endless Night Sanctuary
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Sold by merchant near Night Totem Flag
100050 Chroma required |
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Effect: +20% of a Gradient Charge on hitting a Marked target. Once per turn.
Cost: 10
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Charging Stun
Lumiere Act III
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On the ground in a garden with red flowers
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Effect: +5% of a Gradient Charge on hitting a Stunned enemy.
Cost: 5
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Charging Tint
The Continent
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Camp near a Stalact on a beach west of Forgotten Battlefield north portal
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Effect: +5% of a Gradient Charge on using an item.
Cost: 2
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Charging Weakness
The Reacher
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Sold by merchant near hot air ballon past Foggy Area Flag
53880 Chroma required |
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Effect: +15% of a Gradient Charge on hitting a Weakness. Once per turn.
Cost: 5
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Cheater
The Continent
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Defeat Sprong
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Effect: Always play twice in a row.
Cost: 40
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Clea's Life
Flying Manor
|
Defeat Clea
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Effect: On turn start, if no damage taken since last turn, recover 100% Health.
Cost: 30
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Cleansing Tint
Spring Meadows
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The Indigo Tree Flag - Defeat Eveque
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Combo Attack I
Forgotten Battlefield
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Defeat Dualliste, a final boss of the area
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Effect: Base Attack has 1 extra hit.
Cost: 10
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Combo Attack II
The Monolith
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Defeat the Chromatic Clair Obscur
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Effect: Base Attack has 1 extra hit.
Cost: 20
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Combo Attack III
Dark Gestral Arena
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Defeat the first three challenges and talk to nearby NPCs
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Effect: Base Attack has 1 extra hit.
Cost: 30
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Confident
Stone Wave Cliffs
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Entrance Flag - Defeat the Hexga in a large open area
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Effect: Take 50% less damage, but can't be Healed.
Cost: 20
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Confident Fighter
Visages
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Path of Joy - Just right from the large skull
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Effect: 30% increased damage, but can't be Healed.
Cost: 15
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Critical Break
The Continent
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Break a Paint Spike rock on a land shore northwest of Visages
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Effect: 25% increased Break damage on Critical Hits.
Cost: 5
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Critical Burn
Endless Night Sanctuary
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Sold by merchant near Night Totem Flag
116725 Chroma required |
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Effect: 25% increased Critical Chance on Burning enemies.
Cost: 5
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Critical Moment
Gestral Village
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Sold by merchant in Gestral Bazaar
5520 Chroma required
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Effect: 50% increased Critical Chance if Health is below 30%.
Cost: 5
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Critical Stun
Sacred River
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Sold by merchant in Sacred River
53880 Chroma required, fight the merchant
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Effect: 100% on Critical Chance on hitting a Stunned target.
Cost: 5
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Critical Vulnerability
The Continent
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Hidden camp on a west side of a small bay above Floating Cemetery
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Effect: 25% increased Critical Chance on Defenceless enemies.
Cost: 5
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Critical Weakness
Endless Tower
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Complete full 6 stages in Endless Tower
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Effect: 25% increased Critical Chance on Weakness.
Cost: 5
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Dead Energy I
The Continent
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Near Dark Shores portal
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Effect: +3 AP on killing an enemy.
Cost: 2
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Dead Energy II
Spring Meadows
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Abandoned Expeditioner Camp Flag - On a bridge inside the blue area
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Effect: +3 AP on killing an enemy.
Cost: 2
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Death Bomb
Yellow Harvest
|
Harvester's Hallow Flag - on a right side of the large open area
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Effect: On Death, deal damage to all enemies.
Cost: 5
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Defensive Mode
Stone Wave Cliffs
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Defeat the Lampmaster for the first time - later, return to the arena
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Effect: On receiving damage, consume 1 AP to take 30% less damage, if possible.
Cost: 1
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Dodger
Spring Meadows
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Obtained after unlocking Lune
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Effect: Gain 1 AP on Perfect Dodge. Once per turn.
Cost: 1
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Double Burn
Sacred River
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Sold by merchant in Sacred River
89800 Chroma required, fight the merchant
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Effect: On applying a Burn stack, apply a second one.
Cost: 30
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Double Mark
Sirene
|
Crumbling Path Flag - Sold by merchant past handholds
42400 Chroma required
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Effect: Mark requires 1 more hit to be removed.
Cost: 20
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Draining Cleanse
The Reacher
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Use a grapple point near enemy group and then go down the rope
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Effect: Consume 1 AP to prevent Status Effects application, if possible.
Cost: 15
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Effective Heal
Sirene
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Dancing Classes - Defeat the Chromatic Greatsword Cultist and search the area
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Effect: Double all Heals received.
Cost: 30
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Effective Support
The Continent
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Fly northeast-east from Sirene above the mainland and search on the ground
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Effect: +2 AP on using an item.
Cost: 5
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Empowering Attack
Spring Meadows
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The Indigo Tree Flag - On a ledge close to the area exit portal
Or later, in Sacred River, sold by merchant for 67350 Chroma
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Effect: Gain Powerful for 1 turn on Base Attack.
Cost: 10
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Empowering Break
Flying Manor
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Search the area around the Cruler after using the elevator
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Effect: Gain Powerful on Breaking a target.
Cost: 3
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Empowering Dodge
The Continent
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On the ground in a camp near Endless Night Sanctuary portal
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Effect: 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.
Cost: 5
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Empowering Last Stand
Hidden Gestral Arena
|
Defeat the fourth challenge
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Effect: Gain Powerful if fighting alone.
Cost: 3
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Empowering Parry
The Monolith
|
Complete Paint Cage 11
Or later, in Flying Manor, sold by merchant for 97800 Chroma |
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Effect: Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.
Cost: 5
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Empowering Tint
Forgotten Battlefield
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Battlefield Flag - Go right from the Fading Woman NPC
Or later, in Endless Tower, fully complete 8 Stages
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Effect: Healing Tints also apply Powerful.
Cost: 5
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Energetic Healer
Flying Manor
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Central Plaza Flag - After using the rope on the left path from the Flag
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Effect: +2 AP on Healing an Ally. Once per turn.
Cost: 10
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Energising Attack I
Yellow Harvest
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Yellow Spire Wrecks Flag - Defeat Glaise
Or later, in Renoir's Drafts, sold by merchant for 144650 Chroma
|
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Effect: +1 AP on Base Attack.
Cost: 10
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Energising Attack II
Sirene
|
Crumbling Path Flag - Sold by merchant past handholds
37100 Chroma required
|
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Effect: +1 AP on Base Attack.
Cost: 15
|
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Pictos E-G
| ✓ | Pictos | How to Obtain | Your notes |
|---|---|---|---|
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Energising Break
Flying Waters
|
Lumieran Street Flag - Defeat the Chromatic Troubadour and search the area
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Effect: +3 AP on breaking an enemy.
Cost: 3
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Energising Burn
Frozen Hearts
|
Icebound Train Station Flag - Far beyond the Flag, defeat a Chromatic Veilleur
|
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Effect: +1 AP on applying Burn. Once per turn.
Cost: 10
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Energising Cleanse
The Monolith
|
Tainted Meadows level - Sold by merchant after second cutscene
40800 Chroma required, fight the merchant
|
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Effect: Dispel the first negative Status Effect received and gain 2 AP.
Cost: 10
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Energising Death
Forgotten Battlefield
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Fort Ruins Flag - In a room beside the Flag
Or later, sold by merchant in Monoco's Station after completing his Eternal Ice delivery quest for 58800 Chroma
|
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Effect: On death, +4 AP to allies.
Cost: 5
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Energising Gradient
The Continent
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Defeat a Frost Evoque northwest of Forgotten Battlefield north portal
|
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Effect: +1 AP per Gradient Charge consumed.
Cost: 10
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Energising Heal
The Continent
|
In a camp beside Endless Tower portal with an enemy group
|
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Effect: On Healing an ally, also give 2 AP.
Cost: 10
|
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Energising Jump
Ancient Sanctuary
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Entrance Flag - Across the Pétank arena to the west of the Flag
|
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Effect: +1 AP on Jump Counterattack.
Cost: 5
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Energising Pain
Stone Wave Cliffs
|
Entrance Flag - Defeat an enemy group on the left past a grapple point
|
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Effect: No longer gain AP on Parry. +1 AP on getting hit.
Cost: 10
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Energising Parry
Forgotten Battlefield
|
Defeat the Chromatic Luster - Go right from the Fading Woman NPC
Or later, in Renoir's Drafts, sold by merchant for 170975 Chroma
|
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Effect: +1 AP on successful Parry.
Cost: 15
|
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Energising Powerful
Lumiere Act III
|
After reaching the rooftops, guse the grapple point and descend down
|
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Effect: Give 2 AP on applying Powerful.
Cost: 10
|
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Energising Revive
Stone Wave Cliffs Cave
|
Defeat the Chromatic Hexga at the end of the area
|
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Effect: +3 AP to all allies when revived.
Cost: 5
|
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Energising Rush
Endless Tower
|
Complete full 2 stages in Endless Tower
|
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Effect: Give 2 AP on applying Rush.
Cost: 10
|
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Energising Shell
The Continent
|
Fly east from Stone Wave Cliffs Cave portal and break the Paint Spike rock
|
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|
Effect: Give 2 AP on applying Shell.
Cost: 10
|
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Energising Shots
Flying Manor
|
Defeat Goblu and search the nearby room
|
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Effect: 20% chance to gain 1 AP on Free Aim shot.
Cost: 10
|
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|
Energising Start I
The Continent
|
On a beach, just north of a Gestral Village
|
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|
Effect: +1 AP on battle start.
Cost: 5
|
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|
Energising Start II
Ancient Sanctuary
|
Entrance Flag - East of the Flag, after a narrow path in the right corner
|
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|
Effect: +1 AP on battle start.
Cost: 10
|
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Energising Start III
Esquie's Nest
|
Finish up with Esquie and Francois and search behind the grapple point
|
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|
Effect: +1 AP on battle start.
Cost: 15
|
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Energising Start IV
Forgotten Battlefield
|
After crossing the gate, search on the right
|
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|
Effect: +1 AP on battle start.
Cost: 20
|
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Energising Stun
Flying Manor
|
Complete Paint Cage 18
|
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|
Effect: +1 AP on hitting a Stunned target with a Skill.
Cost: 10
|
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|
Energising Turn
Sacred River
|
Sold by merchant in Sacred River
89800 Chroma required, fight the merchant - Or later sold by merchant in Renoir's Drafts for 195400 Chroma
|
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|
Effect: +1 AP on turn start.
Cost: 20
|
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|
Energy Master
The Continent
|
Defeat Serpenphare
|
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|
Effect: Every AP gain is increased by 1.
Cost: 40
|
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|
Enfeebling Attack
The Monolith
|
Tainted Hearts level - on the ground near a merchant
|
||
|
Effect: Base Attack applies Powerless for 1 turn.
Cost: 10
|
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|
Enfeebling Mark
Stone Wave Cliffs
|
Flooded Building Flag - Defeat the Hexga
|
||
|
Effect: Marked targets deal 30% less damage.
Cost: 10
|
|||
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|
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|
Exhausting Power
Stone Wave Cliffs Cave
|
In the Chromatic Hexga area, on the ground
|
||
|
Effect: 50% increased damage if Exhausted.
Cost: 2
|
|||
|
Exposing Attack
Flying Waters
|
Noco's Hut - Sold by merchant
3600 Chroma required, fight the merchant
|
||
|
Exposing Break
The Reacher
|
Sold by merchant near hot air ballon past Foggy Area Flag
53880 Chroma required
|
||
|
Effect: Apply Defenceless on Break.
Cost: 5
|
|||
|
Faster Than Strong
Lumiere Act III
|
Defeat the Creation
|
||
|
Effect: Always play twice in a row, but deal 50% less damage.
Cost: 10
|
|||
|
First Offensive
Abbest Cave
|
Defeat the Chromatic Abbest, final boss of the area
|
||
|
Effect: First hit dealt and taken deals 50% more damage.
Cost: 5
|
|||
|
First Strike
Stone Wave Cliffs
|
Paintress Shrine - use the grapple to cut east and search the corner
|
||
|
Effect: Play first.
Cost: 10
|
|||
|
Fueling Break
The Continent
|
Just east of the The Carousel
Or later, in Endless Tower, fully complete 7 Stages
|
||
|
Effect: Breaking a target doubles its Burn amount.
Cost: 5
|
|||
|
Full Strength
Lumiere Act III
|
Sold by merchant near Lumiere's Gardens
53200 Chroma required, fight the merchant
|
||
|
Effect: 25% increased damage on full Health.
Cost: 15
|
|||
|
Glass Cannon
Visages
|
Sadness Vale - Defeat Chromatic Ramasseur and search the arena
Or later, in Sacred River, sold by merchant for 67350 Chroma
|
||
|
Gradient Break
Endless Night Sanctuary
|
In a dark corner near the Grandis Engineer
|
||
|
Effect: +50% of a Gradient Charge on Breaking a target.
Cost: 5
|
|||
|
Gradient Breaker
Flying Manor
|
Central Plaza Flag - Sold by merchant after taking the elevator
97800 Chroma required, fight the merchant
|
||
|
Effect: 50% chance to apply Mark when attacking a Marked target.
Cost: 5
|
|||
|
Gradient Fighter
Lumiere Act III
|
Search near enemy group next to Lumiere's Gardens
|
||
|
Effect: +25% increased damage with Gradient Attacks.
Cost: 5
|
|||
|
Greater Defenceless
The Monolith
|
Tainted Hearts level - Sold by merchant after handholds
47600 Chroma required, fight the merchant
|
||
|
Effect: +15% to Defenceless damage amplification.
Cost: 15
|
|||
|
Greater Powerful
Sirene
|
Crumbling Path Flag - Sold by merchant past handholds
37100 Chroma required
|
||
|
Effect: +15% to Powerful damage increase.
Cost: 10
|
|||
|
Greater Powerless
Endless Tower
|
Fully complete 10 Stages in Endless Tower
|
||
|
Effect: +15% to Powerless damage reduction.
Cost: 15
|
|||
|
Greater Rush
Monoco's Station
|
Sold by merchant
85750 Chroma required - deliver Eternal Ice from Frozen Hearts to a merchant
|
||
|
Effect: +25% Rush Speed increase.
Cost: 10
|
|||
|
Greater Shell
Sirene
|
Dancing Classes Flag - In a large room with Chromatic Greatsword Cultist
|
||
|
Effect: +10% to Shell damage reduction.
Cost: 10
|
|||
Pictos H-W
| ✓ | Pictos | How to Obtain | Your notes |
|---|---|---|---|
|
Greater Slow
Sky Island
|
Climb up the wall to find it at the end of a sidewalk
|
||
|
Effect: +15% to Slow Speed reduction.
Cost: 15
|
|||
|
Healing Boon
The Reacher
|
Use a grapple point and a rope after using two moving platforms
|
||
|
Effect: Heal 15% HP on applying a buff.
Cost: 10
|
|||
|
Healing Counter
Old Lumiere
|
Entrance Flag - Sold by merchant
20400 Chroma require
|
||
|
Effect: Recover 25% Health on Counterattack.
Cost: 10
|
|||
|
Healing Death
Old Lumiere
|
Manor Gardens Flag - use a path in the right corner and climb the wall
|
||
|
Effect: On death, the rest of the Expedition recover all Health.
Cost: 5
|
|||
|
Healing Fire
Sirene
|
Crumbling Path Flag - Use the rope, grapple point and a hole in the wall to reach
|
||
|
Effect: Recover 25% Health when attacking a Burning target. Once per turn.
Cost: 10
|
|||
|
Healing Mark
Gestral Village
|
Sold by black market merchant in Gestral Bazaar
9200 Chroma required
|
||
|
Effect: Recover 25% Health on hitting a Marked enemy. Once per turn.
Cost: 20
|
|||
|
Healing Parry
Stone Quarry
|
Complete the Troubadour Quest - All Side Quests checklist
|
||
|
Effect: Recover 3% Health on Parry.
Cost: 5
|
|||
|
Healing Share
Visages
|
Plazza Flag - Sold by merchant
19200 Chroma required
|
||
|
Effect: Receive 15% of all Heals affecting other characters.
Cost: 5
|
|||
|
Healing Stun
Lumiere Act III
|
After completing the Opera House, use the grapple and search near an enemy group
|
||
|
Effect: Recover 5% Health on hitting a Stunned target.
Cost: 10
|
|||
|
Healing Tint Energy
Stone Wave Cliffs
|
Flooded Building Flag - expore the optional path with broken buildings
|
||
|
Effect: Healing Tints also give 1 AP.
Cost: 1
|
|||
|
Immaculate
Visages
|
Defeat the Mask Keeper, the final boss of the area
|
||
|
Effect: 30% increased damage until a hit is received.
Cost: 10
|
|||
|
In Medias Res
Dark Shores
|
Reach the end of the beach
|
||
|
Effect: +3 Shields on Battle Start, but max Health is halved.
Cost: 10
|
|||
|
Inverted Affinity
Forgotten Battlefield
|
Sold by merchant past the main battlefield area
9870 Chroma required
|
||
|
Effect: Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.
Cost: 5
|
|||
|
|
|||
|
Last Stand Critical
Hidden Gestral Arena
|
Defeat the first challenge
|
||
|
Effect: 100% Critical Chance while fighting alone.
Cost: 3
|
|||
|
Longer Burn
Flying Manor
|
Central Plaza Flag - Sold by merchant after taking the elevator
142625 Chroma required, fight the merchant
|
||
|
Effect: Burn duration is increased by 2.
Cost: 15
|
|||
|
Longer Powerful
Old Lumiere
|
Entrance Flag - Sold by merchant
20400 Chroma required
|
||
|
Effect: On applying Powerful, its duration is increased by 2.
Cost: 10
|
|||
|
Longer Rush
The Continent
|
On a mountainside southwest of the Frozen Cliffs
|
||
|
Effect: On applying Rush, its duration is increased by 2.
Cost: 10
|
|||
|
Longer Shell
Forgotten Battlefield
|
Defeat an enemy group just after the grand gate. Or later, pick up in The Reacher in a small alcove in the rocky mountain area.
|
||
|
Effect: On applying Shell, its duration is increased by 2.
Cost: 10
|
|||
|
Marking Break
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
80040 Chroma required
|
||
|
Effect: Apply Mark on Break.
Cost: 5
|
|||
|
Marking Shots
Flying Waters
|
In a corner of a large room before Noco's Hut Flag
|
||
|
Effect: 20% chance to apply Mark on Free Aim shot.
Cost: 3
|
|||
|
Painted Power
The Monolith
|
Defeat the Paintress
|
||
|
Effect: Damage can exceed 9999.
Cost: 5
|
|||
|
Painter
Flying Manor
|
Use the stairs and the grapple from the Eveque room
|
||
|
Effect: Convert all Physical damage to Void damage.
Cost: 10
|
|||
|
Perilous Parry
Stone Wave Cliffs
|
Tide Caverns Flag - Defeat the Gold Chevalier in a far corner room
|
||
|
Effect: +1 AP on Parry, but damage received is doubled.
Cost: 5
|
|||
|
Piercing Shot
Ancient Sanctuary
|
Gestral Totem Flag - On a far edge of the room, behind a Paint Spike rock
|
||
|
Effect: 25% increased Free Aim damage. Free Aim shots ignore Shields.
Cost: 2
|
|||
|
Powered Attack
Visages
|
Anger Vale - After activating the mouth, turn right and defeat the enemy
|
||
|
Effect: On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%.
Cost: 10
|
|||
|
Powerful Heal
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
80040 Chroma required, fight the merchant
|
||
|
Effect: Healing an ally also applies Powerful for 1 turn.
Cost: 5
|
|||
|
Powerful Mark
Flying Manor
|
Central Plaza Flag - Found on a path to Goblu boss fight.
|
||
|
Effect: Gain Powerful on hitting a Marked enemy.
Cost: 5
|
|||
|
Powerful On Shell
Sirene
|
Dancing Classes Flag - Progress into a deep chamber and find it on the ground near an enemy
|
||
|
Effect: Apply Powerful on applying Shell.
Cost: 10
|
|||
|
Powerful Revive
The Continent
|
Defeat the Chromatic Bruler north of Gestral Village
|
||
|
Effect: Apply Powerful for 3 turns when revived.
Cost: 3
|
|||
|
Powerful Shield
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
80040 Chroma required, fight the merchant
|
||
|
Effect: 10% increased damage per Shield Point on self.
Cost: 5
|
|||
|
Powerful Shots
Gestral Village
|
Gestral Arena Flag - break a Paint Spike rock to the right of Arena entrance
|
||
|
Effect: 20% chance to gain Powerful on Free Aim shot.
Cost: 3
|
|||
|
Pro Retreat
Camp
|
Find 9 Lost Gestrals
|
||
|
Effect: Allows Flee to be instantaneous.
Cost: 40
|
|||
|
Protecting Attack
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
100050 Chroma required
|
||
|
Effect: Gain Shell for 1 turn on Base Attack.
Cost: 10
|
|||
|
Protecting Death
Sirene
|
Use the grapple points near the Mime in Sirene
|
||
|
Effect: On death, allies gain Shell.
Cost: 5
|
|||
|
Protecting Heal
The Reacher
|
Sold by merchant near hot air ballon past Foggy Area Flag
53880 Chroma required
|
||
|
Effect: Healing an ally also applies Shell for 1 turn.
Cost: 5
|
|||
|
Protecting Last Stand
Hidden Gestral Arena
|
Defeat the third challenge
|
||
|
Effect: Gain Shell if fighting alone.
Cost: 3
|
|||
|
Protecting Shots
Flying Manor
|
Use the stairs near the portal. Use the rope to reach lower parts and search around the area
|
||
|
Effect: 20% chance to gain Shell on Free Aim shot.
Cost: 3
|
|||
|
Protecting Tint
The Reacher
|
In a corner after you use a platform to reach the wooden foggy area
|
||
|
Effect: Healing Tints also apply Shell.
Cost: 5
|
|||
|
Quick Break
Endless Night Sanctuary
|
Defeat the Chromatic Cruler
|
||
|
Effect: Play again on Breaking a target.
Cost: 3
|
|||
|
Random Defense
The Monolith
|
Tainted Sanctuary level - Complete Paint Cage 20
|
||
|
Effect: Damage taken is randomly multiplied by a value between 50% and 200%.
Cost: 5
|
|||
|
Recovery
Red Woods
|
Complete Benisseur Quest - All Side Quests checklist
|
||
|
Effect: Recovers 10% Health on turn start.
Cost: 10
|
|||
|
Rejuvenating Revive
Stone Wave Cliffs
|
Tide Caverns Flag - search northwest after breaking a nearby Paint Spike rock
|
||
|
Effect: Apply Regen for 3 turns when revived.
Cost: 3
|
|||
|
Revive Paradox
Old Lumiere
|
Defeat Chromatic Danseuse after descending a rope
|
||
|
Effect: Play immediately when revived.
Cost: 5
|
|||
|
|
|||
|
Revive Tint Energy
Sacred River
|
Sold by merchant in Sacred River
67350 Chroma required, fight the merchant
|
||
|
Effect: Revive Tints also give 3 AP.
Cost: 10
|
|||
|
Rewarding Mark
Sacred River
|
Sold by merchant in Sacred River
53880 Chroma required, fight the merchant
|
||
|
Effect: +2 AP on dealing damage to a Marked target. Once per turn.
Cost: 5
|
|||
|
Roulette
Gestral Village
|
Find the casino door and speak with the bouncer NPC. Try various answers to get the Pictos
|
||
|
Effect: Every hit has a 50% chance to deal either 50% or 200% damage.
Cost: 5
|
|||
|
Rush On Powerful
Endless Tower
|
Fully complete 9 Stages in Endless Tower
|
||
|
SOS Power
Stone Wave Cliffs
|
Paintress Shrine Flag - Go northeast and find it on a ledge in the small stone maze area
|
||
|
Effect: Apply Powerful when falling below 50% Health.
Cost: 5
|
|||
|
SOS Rush
Falling Leaves
|
Near the Chromatic Ballet
|
||
|
Effect: Apply Rush when falling below 50% Health.
Cost: 5
|
|||
|
SOS Shell
Flying Waters
|
On a ledge past a ramp in a room with Paint Cage 1
|
||
|
Effect: Apply Shell when falling below 50% Health.
Cost: 5
|
|||
|
Second Chance
The Monolith
|
Defeat Renoir at Monolith's Peak
|
||
|
Effect: Revive with 100% Health. Once per battle.
Cost: 40
|
|||
|
Shared Care
The Continent
|
On an island with The White Tree portal
|
||
|
Effect: When healing an ally, also Heal self for 50% of that value.
Cost: 10
|
|||
|
Shell On Rush
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
100050 Chroma required, fight the merchant
|
||
|
Effect: Apply Shell on applying Rush.
Cost: 10
|
|||
|
Shield Affinity
Sacred River
|
Sold by merchant in Sacred River
78575 Chroma required, fight the merchant
|
||
|
Effect: 30% increased damage while having Shields, but receiving any damage always removes all Shields.
Cost: 15
|
|||
|
Shielding Death
The Crows
|
Defeat Chromatic Chapelier
|
||
|
Effect: On death, allies gain 3 Shield points.
Cost: 10
|
|||
|
Shielding Tint
The Continent
|
Hidden in ruins on a peninsula southwest from the Boat Graveyard portal
|
||
|
Effect: Healing Tints also add 2 Shields.
Cost: 10
|
|||
|
Shortcut
Renoir's Drafts
|
Entrance Flag - defeat the enemy in an area with a merchant after a grapple point
|
||
|
Effect: Immediately play when falling below 30% Health. Once per battle.
Cost: 5
|
|||
|
Slowing Break
Flying Manor
|
Central Plaza Flag - Sold by merchant after taking the elevator
97800 Chroma required, fight the merchant
|
||
|
Effect: Apply Slow on Break.
Cost: 5
|
|||
|
Sniper
The Reacher
|
Defeat a group of enemies in a snowy area
|
||
|
Effect: First Free Aim shot each turn deals 200% increased damage and can Break.
Cost: 15
|
|||
|
Solidifying
Sacred River
|
Sold by merchant in Sacred River
67350 Chroma required, fight the merchant
|
||
|
Effect: +2 Shields when the character's Health falls below 50%. Once per battle.
Cost: 10
|
|||
|
Solo Fighter
Hidden Gestral Arena
|
Defeath the fourth challenge
Or later, in Renoir's Drafts, sold by merchant for 97700 Chroma
|
||
|
Effect: Deal 50% more damage if fighting alone.
Cost: 1
|
|||
|
Staggering Attack
Flying Waters
|
Coral Cave Flag - Search the corner next to the Flag
|
||
|
Effect: 50% increased Break damage on Base Attack.
Cost: 1
|
|||
|
Stay Marked
Flying Manor
|
Central Plaza Flag - Sold by merchant after taking the elevator
122250 Chroma required, fight the merchant
|
||
|
Effect: 50% chance to apply Mark when attacking a Marked target.
Cost: 10
|
|||
|
Stun Boost
Sacred River
|
Sold by merchant in Sacred River
67350 Chroma required, fight the merchant
|
||
|
Effect: 30% increased damage on stunned targets.
Cost: 10
|
|||
|
Survivor
Monoco's Station
|
Sold by merchant
98000 Chroma required, deliver Eternal Ice from Frozen Hearts to a merchant
|
||
|
Effect: Prevents death, leaving 1 HP instead. Once per battle..
Cost: 20
|
|||
|
Sweet Kill
Renoir's Drafts
|
Entrance Flag - Sold by merchant past a grapple point
107471 Chroma required
|
||
|
Effect: Recover 50% Health upon killing an enemy.
Cost: 5
|
|||
|
Tainted
The Reacher
|
Sold by merchant near hot air ballon past Foggy Area Flag
49391 Chroma required
|
||
|
Effect: 15% increased damage for each Status Effect on Self.
Cost: 3
|
|||
|
Teamwork
Yellow Harvest
|
Sold by merchant near Harverster's Hallow Flag
9120 Chroma required, fight the merchant
|
||
|
Effect: 10% increased damage while all allies are alive.
Cost: 5
|
|||
|
The One
Sunless Cliffs
|
Defeat the Mime
|
||
|
Effect: Max Health is reduced to 1..
Cost: 1
|
|||
|
Time Tint
Old Lumiere
|
Right Street Flag - Deep into the Right Street, find it near a rocks
Or later, in Endless Tower, fully complete 4 Stages
|
||
|
Effect: Energy Tints also apply Rush.
Cost: 10
|
|||
|
Versatile
Endless Night Sanctuary
|
Sold by merchant near Night Totem Flag
80040 Chroma required
|
||
|
Effect: After a Free Aim shot hit, Base Attack damage is increased by 50% for one turn..
Cost: 5
|
|||
|
Warming Up
The Continent
|
Just in front of the Coastal Cave portal - Defeat the Gross Tete boss fight
|
||
|
Effect: 5% increased damage per turn (can stack up to 5 times).
Cost: 15
|
|||
|
Weakness Gain
The Monolith
|
Tainted Cliffs level - use the grapple and find a statue. Go right and search the area
|
||
|
Effect: Gives +1 AP on hitting an Enemy's weakness.
Cost: 3
|
|||